Online 63.135.74.35:28015 checked 9m ago
Trust No One
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:24 UTC9d ago | 2 | – | running | 0 |
| Sat 17 Oct, 20:34 UTC10d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Trust No One online, and how reliable is it?
The lights are on at Trust No One: online as you read this. About 2 days 4 hours ago is when it restarted, judging by its reported uptime. 96% of the time over the last 7 full days, which is 161 of 168 hours up. The first record Rust Player Stats has of it is 6 October 2026.
Does Trust No One run smoothly?
104 server fps on average over 48 hours, and never under 91. Buildings, deployables and everything else in the world pushed the entity count to 114,685. The memory ceiling was 3,719 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Trust No One on?
On Windows, Trust No One runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is Trust No One located?
Nothing on Trust No One states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 63.135.74.35:28015.
Lists and filters
What do the server tags on Trust No One mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Trust No One publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Trust No One?
The Rust Player Stats lists that include Trust No One are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on Trust No One?
Trust No One runs a game-generated procedural map: size 4,500, seed 1586544950. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Trust No One?
Nothing in the name of Trust No One states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Trust No One right now?
The board shows Trust No One at 0 players, with 100 slots in total. Averaged across seven days: 0 players. The high point: 3.
Where does Trust No One sit in the rankings?
The last seven days put Trust No One at #4,452 on player hours: top 20% of all ranked servers.
Wipe schedule
What is the wipe schedule on Trust No One?
To tell its rhythm, more of Trust No One's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 9 days 19 hours ago.
What does wipe day look like on Trust No One?
2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 3 hours after the latest wipe.
Connect
How do I join Trust No One?
In the Rust console (F1) type client.connect 63.135.74.35:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
