Rust Player Stats
Live UTC 69,058 playing

Online 64.40.8.191:29015 checked 9m ago

Lost In Rust Test Server

moddedoxide
Players now0
Slots?
Full–
7-day average0peak 1
Rank#13,511top 61%
Last wipe21h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list20 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 61%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75100:0004:0008:0011:0015:0020:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
01020304000:0004:0008:0011:0015:0020:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC21h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC22d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC24d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Lost In Rust Test Server online, and how reliable is it?

Right now Lost In Rust Test Server is online. The reported uptime puts the last restart at roughly 11 hours ago. 51% of the time over the last 7 full days, which is 85 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Lost In Rust Test Server run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 107,789: buildings, deployables and the rest of the world. 3,563 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Lost In Rust Test Server on?

On Linux, Lost In Rust Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Lost In Rust Test Server located?

No region is published by Lost In Rust Test Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 64.40.8.191:29015.

Server tags

What do the server tags on Lost In Rust Test Server mean?

gmrust (Game mode): Rust survival as standard; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; oxidation (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Lost In Rust Test Server?

You will find Lost In Rust Test Server on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on Lost In Rust Test Server?

The procedural map on Lost In Rust Test Server is size 4,700, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.

What are the rules and settings on Lost In Rust Test Server?

Nothing in the name of Lost In Rust Test Server states a gather rate. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Lost In Rust Test Server right now?

The count reads 0 on Lost In Rust Test Server at this moment. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 00:00 UTC: 1 players on average.

Where does Lost In Rust Test Server sit in the rankings?

Player hours over seven days place Lost In Rust Test Server at #13,511, among the top 61% of ranked servers.

Wipe days

What is the wipe schedule on Lost In Rust Test Server?

No next wipe can be predicted for Lost In Rust Test Server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 21 hours ago, its current world was made.

What does wipe day look like on Lost In Rust Test Server?

The average busiest point of its recent wipes was 1 players. 21 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

How to join

How do I join Lost In Rust Test Server?

Console route: F1 in Rust, then client.connect 64.40.8.191:29015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Rust survival as standard.
mp0
Max players Slot count: 0.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Other

oxidation
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.