Rust Player Stats
Live UTC 91,721 playing

Online 64.40.9.169:28015 checked 7m ago

Midlands [PVE] BradleyGuards and custom maps

moddedcarbon
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#5,772top 26%
Last wipe12d agono schedule published
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps29
average over 48 hours; 60 or more is smooth
Standingtop 26%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 5 November, 19:00 UTCin 8d 23h The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 15d 22hThu 12 Nov, 18:30 UTC
  3. 36d 23hThu 3 Dec, 19:00 UTCFW
  4. 43d 22hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:30 UTC12d ago 4 – running 0
Thu 1 Oct, 18:49 UTC FW26d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 17:26 UTC40d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Midlands [PVE] BradleyGuards and custom maps online, and how reliable is it?

Right now Midlands [PVE] BradleyGuards and custom maps is online. The reported uptime puts the last restart at roughly 3 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does Midlands [PVE] BradleyGuards and custom maps run smoothly?

Averaging 29 server fps across the last 48 hours, it held a floor of 9. Buildings, deployables and everything else in the world pushed the entity count to 106,767. The memory ceiling was 4,658 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Midlands [PVE] BradleyGuards and custom maps on?

Linux carries Rust network protocol 2635 and build 168909 at Midlands [PVE] BradleyGuards and custom maps. Steam updates your game for you, but the protocol has to match to join.

Where is Midlands [PVE] BradleyGuards and custom maps located?

There is no region published on Midlands [PVE] BradleyGuards and custom maps. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 64.40.9.169:28015 is the address.

Tags

What do the server tags on Midlands [PVE] BradleyGuards and custom maps mean?

Tags published by Midlands [PVE] BradleyGuards and custom maps and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp100 (Max players): Slot count: 100; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Midlands [PVE] BradleyGuards and custom maps?

The Rust Player Stats lists that include Midlands [PVE] BradleyGuards and custom maps are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on Midlands [PVE] BradleyGuards and custom maps?

The procedural map on Midlands [PVE] BradleyGuards and custom maps is size 4,250, generated by the game from seed 81055652. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Midlands [PVE] BradleyGuards and custom maps?

Nothing in the name of Midlands [PVE] BradleyGuards and custom maps states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.

Player counts

What is the population on Midlands [PVE] BradleyGuards and custom maps at the moment?

0 of 100 slots are filled on Midlands [PVE] BradleyGuards and custom maps right now. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 23:00 UTC, averaging 1 players.

Where does Midlands [PVE] BradleyGuards and custom maps sit in the rankings?

Player hours over seven days place Midlands [PVE] BradleyGuards and custom maps at #5,772, among the top 26% of ranked servers.

Wipe timing

What is the wipe schedule on Midlands [PVE] BradleyGuards and custom maps?

The wipe rhythm for Midlands [PVE] BradleyGuards and custom maps is every 4 weeks on Thursday at 18:30 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 12 days 1 hours ago, its current world was made.

What does wipe day look like on Midlands [PVE] BradleyGuards and custom maps?

At their busiest, its recent wipes drew 4 players on average. 41 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 5, it had fallen below half when it didn't hold.

Joining the server

How do I join Midlands [PVE] BradleyGuards and custom maps?

In the Rust console (F1) type client.connect 64.40.9.169:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://discord.com/invite/tQetw4M.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players Slot count: 100.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.