Rust Player Stats
Live UTC 66,925 playing

Offline 64.58.124.176:21253 checked 21d ago

A Dev Shockbyte Server

moddedoxide
Players now0
Slots16
Full0%
7-day average0peak –
Rank#15,919top 72%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 16 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 72%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC23d ago 1 – running 0
Tue 29 Sep, 13:01 UTC29d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC30d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is A Dev Shockbyte Server online, and how reliable is it?

A Dev Shockbyte Server sits offline; 21 days 22 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. On 23 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is A Dev Shockbyte Server on?

Linux carries Rust network protocol 2634 and build 166652 at A Dev Shockbyte Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is A Dev Shockbyte Server located?

Nothing on A Dev Shockbyte Server states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 64.58.124.176:21253.

Server tags

What do the server tags on A Dev Shockbyte Server mean?

Tags published by A Dev Shockbyte Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp16 (Max players): The cap is 16 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include A Dev Shockbyte Server?

The Rust Player Stats lists that include A Dev Shockbyte Server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on A Dev Shockbyte Server?

The procedural map on A Dev Shockbyte Server is size 4,500, generated by the game from seed 50000. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on A Dev Shockbyte Server?

Nothing in the name of A Dev Shockbyte Server states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is off: VAC.

Player counts

How full is A Dev Shockbyte Server right now?

The board shows A Dev Shockbyte Server offline, last seen 21 days 22 hours ago.

Where does A Dev Shockbyte Server sit in the rankings?

The last seven days put A Dev Shockbyte Server at #15,919 on player hours: top 72% of all ranked servers.

Wipe timing

What is the wipe schedule on A Dev Shockbyte Server?

No next wipe can be predicted for A Dev Shockbyte Server, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 2 hours ago, its current world was made.

What does wipe day look like on A Dev Shockbyte Server?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.

How to join

How do I join A Dev Shockbyte Server?

In the Rust console (F1) type client.connect 64.58.124.176:21253. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp16
Max players The cap is 16 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs166652
Build The game build here is 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.