Online 65.109.20.244:40100 checked 15m ago
4Netplayers Rust Server
By the numbersMatch stats
against its 16 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 03:29 UTC23d ago | 0 | – | running | 0 |
| Mon 28 Sep, 13:50 UTC30d ago | 2 | halved by day 3 | 7.6 days | 0 |
| Sat 19 Sep, 18:29 UTC39d ago | 1 | halved by day 1 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is 4Netplayers Rust Server online, and how reliable is it?
The lights are on at 4Netplayers Rust Server: online as you read this. About 27 hours ago is when it restarted, judging by its reported uptime. 29 of 168 hours were up over the last 7 full days, 17% of the time. The first record Rust Player Stats has of it is 19 September 2026.
Does 4Netplayers Rust Server run smoothly?
30 server fps on average over 48 hours, and never under 30. Up to 92,422 entities sat in the world, buildings and deployables included. Memory use reached 2,763 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is 4Netplayers Rust Server on?
Linux carries Rust network protocol 2635 and build 168909 at 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam handles the update.
Where is 4Netplayers Rust Server located?
There is no region published on 4Netplayers Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 65.109.20.244:40100.
Tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): It holds 16 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include 4Netplayers Rust Server?
The Rust Player Stats lists that include 4Netplayers Rust Server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on 4Netplayers Rust Server?
Size 3,950, seed 796949041: that is the procedural map 4Netplayers Rust Server runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server?
Nothing in the name of 4Netplayers Rust Server states a gather rate. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.
Player counts
How full is 4Netplayers Rust Server right now?
0 of 16 slots are filled on 4Netplayers Rust Server right now. The seven-day average sits at 0 players; the peak reached 2. The busiest stretch of the last 48 hours came at 19:00 UTC, averaging 2 players.
Where does 4Netplayers Rust Server sit in the rankings?
Ranked #9,689 on seven-day player hours, 4Netplayers Rust Server is in the top 44% of all ranked servers.
Wipe timing
What is the wipe schedule on 4Netplayers Rust Server?
There is no next wipe to predict for 4Netplayers Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 23 days 6 hours ago, its current world was made.
What does wipe day look like on 4Netplayers Rust Server?
1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2, it had fallen below half when it didn't hold.
Joining the server
How do I join 4Netplayers Rust Server?
In the Rust console (F1) type client.connect 65.109.20.244:40100. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp16
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.