Online NA 65.28.44.27:28021 checked 7m ago
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 33% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeThursday 29 October, 12:13 UTCin 15h Its biweekly schedule tag · low confidence
Coming wipes
- 15hThu 29 Oct, 12:13 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 12:13 UTC
- 28d 15hThu 26 Nov, 12:13 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 12:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:13 UTC13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 23:13 UTC FW26d ago | 3 | halved by day 1 | 13.5 days | 0 |
| Tue 22 Sep, 01:03 UTC36d ago | 1 | halved by day 5 | 9.9 days | 0 |
| Thu 17 Sep, 19:37 UTC41d ago | 1 | held half | 4.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods online, and how reliable is it?
Online now, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is up. Going by the uptime it reports, the last restart came about 4 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.
Does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods run smoothly?
Averaging 63 server fps across the last 48 hours, it held a floor of 41. Buildings, deployables and everything else in the world pushed the entity count to 119,777. The memory ceiling was 4,546 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods on?
On Windows, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods located?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods gives North America as its location, with the NA tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 65.28.44.27:28021.
Lists and filters
What do the server tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods mean?
Tags published by Kapco411 Fast & Furious|10X|PVE|Events|MegaMods and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp100 (Max players): Slot count: 100; ts30 (Group limit): The team limit is 30; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^b (Biweekly): The cycle is two weeks per wipe; ^r (Roleplay): Roleplay is the format here; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): In the server browser it sits under North America. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
You will find Kapco411 Fast & Furious|10X|PVE|Events|MegaMods on the following Rust Player Stats lists: 10x Rust servers, live, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Rules and settings
Which map is running on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Size 4,500, seed 1337: that is the procedural map Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Welcome To Kapco411.
What are the rules and settings on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Gather rate for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is 10x, straight from its name. A group holds 30 players at most. It plays as roleplay, roleplay rules, towns and jobs. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods at the moment?
0 of 100 slots are filled on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods right now. Averaged across seven days: 0 players. The high point: 2. Peak traffic in the last 48 hours landed at 21:00 UTC, averaging 0 players.
Where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods sit in the rankings?
Over the last seven days Kapco411 Fast & Furious|10X|PVE|Events|MegaMods has logged enough player hours for #7,263, which puts it in the top 33% of ranked servers and at #1,105 in North America.
Wipe schedule
What is the wipe schedule on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
The prediction follows its tag, because too few of Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's wipes are on record to confirm its schedule. Due on Thursday 29 October at 12:13 UTC is its next wipe. 13 days 8 hours ago, its current world was made. Its tags carry an every-two-weeks wipe schedule.
What does wipe day look like on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
The average busiest point of its recent wipes was 2 players. The crowd reached its peak 31 hours after the latest wipe. Half that peak was held until the next wipe in 33% of its recent wipes. It fell below half by day 3 when it didn't hold.
Joining the server
How do I join Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Console route: F1 in Rust, then client.connect 65.28.44.27:28021. Or use Launch Rust here, which opens Rust through Steam and connects you. https://discord.com/invite/28wbCQNMFW is where its website lives.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
mp100
ts30
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.