Online NA 66.51.96.75:28005 checked 10m ago
Funne Duckdo
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 23h The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Funne Duckdo online, and how reliable is it?
Right now Funne Duckdo is online. The reported uptime puts the last restart at roughly 11 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does Funne Duckdo run smoothly?
5 server fps on average over 48 hours, and never under 5. Buildings, deployables and everything else in the world pushed the entity count to 65,637. The memory ceiling was 2,085 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Funne Duckdo on?
Linux carries Rust network protocol 2635 and build 168909 at Funne Duckdo. To get in, your game needs the same protocol; Steam handles the update.
Where is Funne Duckdo located?
Its NA tag places Funne Duckdo in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 66.51.96.75:28005 is the address.
Tags
What do the server tags on Funne Duckdo mean?
gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): The server browser files it under North America are the tags Funne Duckdo publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Funne Duckdo?
These Rust Player Stats lists take Funne Duckdo: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which map is running on Funne Duckdo?
Size 3,500, seed 471471404: that is the procedural map Funne Duckdo runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Funne Duckdo?
No gather rate appears in the name of Funne Duckdo. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on Funne Duckdo at the moment?
0 of 50 slots are filled on Funne Duckdo right now. The seven-day average for this server is 0 players.
Where does Funne Duckdo sit in the rankings?
Over the last seven days Funne Duckdo has logged enough player hours for #15,289, which puts it in the top 69% of ranked servers and at #1,499 in North America.
Wipe timing
What is the wipe schedule on Funne Duckdo?
Once a month, Funne Duckdo wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 28 days 1 hours ago is when its current world was made. A monthly wipe schedule is published in its tags.
What does wipe day look like on Funne Duckdo?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 6 hours after the latest wipe.
How to join
How do I join Funne Duckdo?
In the Rust console (F1) type client.connect 66.51.96.75:28005. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.