Online NA 66.51.96.89:28000 checked 7m ago
Testing Dumb Things
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 22h The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:44 UTC23h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Testing Dumb Things online, and how reliable is it?
Right now Testing Dumb Things is online. Going by the uptime it reports, the last restart came about 6 hours ago. 2 of 168 hours were up over the last 7 full days, 1% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does Testing Dumb Things run smoothly?
Averaging 9 server fps across the last 48 hours, it held a floor of 5. Up to 21,917 entities sat in the world, buildings and deployables included. 1,210 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Testing Dumb Things on?
Linux carries Rust network protocol 2635 and build 168909 at Testing Dumb Things. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Testing Dumb Things located?
Its NA tag places Testing Dumb Things in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 66.51.96.89:28000 is the address.
Lists and filters
What do the server tags on Testing Dumb Things mean?
The game's server browser reads these tags from Testing Dumb Things: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): North America is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Testing Dumb Things?
You will find Testing Dumb Things on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which map is running on Testing Dumb Things?
Testing Dumb Things runs a game-generated procedural map: size 3,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.
What are the rules and settings on Testing Dumb Things?
Nothing in the name of Testing Dumb Things states a gather rate. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.
Live counts
How full is Testing Dumb Things right now?
Out of 50 slots, 0 are taken on Testing Dumb Things at this moment. The seven-day average sits at 0 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 01:00 UTC: 1 players on average.
Where does Testing Dumb Things sit in the rankings?
In North America it is #1,361, and #12,310 on seven-day player hours, in the top 55% of all ranked servers: Testing Dumb Things.
Wipe days
What is the wipe schedule on Testing Dumb Things?
Once a month, Testing Dumb Things wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 19 hours ago. A monthly wipe schedule is published in its tags.
Joining the server
How do I join Testing Dumb Things?
In the Rust console (F1) type client.connect 66.51.96.89:28000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.