Rust Player Stats
Live UTC 32,263 playing

Online NA 66.51.97.67:28050 checked 9m ago

private do not join!!!

monthly wipes moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,349top 69% · #1513 in NA
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps5
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

FitnessServer performance

0246805:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 14h The force wipe · high confidence

usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW27d ago 0 – running 0
Sun 27 Sep, 22:42 UTC31d ago 3 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is private do not join!!! online, and how reliable is it?

Right now private do not join!!! is online. Going by the uptime it reports, the last restart came about 2 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does private do not join!!! run smoothly?

Averaging 5 server fps across the last 48 hours, it held a floor of 5. Buildings, deployables and everything else in the world pushed the entity count to 122,127. 3,252 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is private do not join!!! on?

On Linux, private do not join!!! runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is private do not join!!! located?

The NA tag on private do not join!!! puts it in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 66.51.97.67:28050.

Server tags

What do the server tags on private do not join!!! mean?

Tags published by private do not join!!! and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): The server browser files it under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include private do not join!!!?

You will find private do not join!!! on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

Which map is running on private do not join!!!?

Size 4,500, seed 1: that is the procedural map private do not join!!! runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on private do not join!!!?

No gather rate appears in the name of private do not join!!!. Groups top out at 24 players. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.

Live counts

How full is private do not join!!! right now?

0 of 50 slots are filled on private do not join!!! right now. The seven-day average for this server is 0 players.

Where does private do not join!!! sit in the rankings?

In North America it is #1,513, and #15,349 on seven-day player hours, in the top 69% of all ranked servers: private do not join!!!.

Wipe timing

What is the wipe schedule on private do not join!!!?

Once a month, private do not join!!! wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 27 days 4 hours ago. Its tags carry a monthly wipe schedule.

What does wipe day look like on private do not join!!!?

The average busiest point of its recent wipes was 2 players. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.

How to join

How do I join private do not join!!!?

Press F1 in Rust, bring up the console and enter client.connect 66.51.97.67:28050. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts24
Group limit The team limit is 24.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.