Online NA 66.51.99.119:28015 checked 7m ago
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 12h The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
The lights are on at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: online as you read this. About 2 days 17 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 1 October 2026.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?
Averaging 60 server fps across the last 48 hours, it held a floor of 59. Its entity count reached 126,436: buildings, deployables and the rest of the world. The memory ceiling was 6,254 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. To get in, your game needs the same protocol; Steam handles the update.
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
Its NA tag places [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 66.51.99.119:28015.
Lists and filters
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams cap at 30; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^r (Roleplay): It's a roleplay server; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
One operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and the 3 other servers we track that share its relicpve.com hostname.
Which Rust Player Stats lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The Rust Player Stats lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live, Rust servers with zombies and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server rules
Which map is running on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is size 4,500, generated by the game from seed 1722427781. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not say what the gather rate is. A group holds 30 players at most. roleplay, roleplay rules, towns and jobs. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.
Live counts
What is the population on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at the moment?
The board shows [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at 5 players, with 100 slots in total. The seven-day average sits at 7 players; the peak reached 19. Peak traffic in the last 48 hours landed at 00:00 UTC, averaging 15 players.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
In North America it is #171, and #1,171 on seven-day player hours, in the top 5% of all ranked servers: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing.
Wipe days
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The force wipe is the only wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 6 days 11 hours ago, its current world was made. A monthly wipe schedule is published in its tags.
What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
At their busiest, its recent wipes drew 16 players on average. 46 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Console route: F1 in Rust, then client.connect 66.51.99.119:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://relicpve.com.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
mp100
ts30
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
