Rust Player Stats
Live UTC 93,384 playing

Offline 66.51.99.4:40123 checked 14h ago

HighMiles Test server

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak 2
Rank#9,922top 44%
Last wipe19h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list33 of 48 hours
hours it answered in the last two days
Server fps14
average over 48 hours; 60 or more is smooth
Standingtop 44%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.511.5216:0022:0005:0011:0019:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
0510152016:0022:0005:0011:0019:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC19h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC12d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC14d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is HighMiles Test server online, and how reliable is it?

Offline right now, with a last sighting 14 hours ago: HighMiles Test server. Going by the uptime it reports, the last restart came about 5 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 3 October 2026.

Does HighMiles Test server run smoothly?

14 server fps on average over 48 hours, and never under 8. Buildings, deployables and everything else in the world pushed the entity count to 125,964. 12,232 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is HighMiles Test server on?

Linux carries Rust network protocol 2635 and build 168909 at HighMiles Test server. Steam updates your game for you, but the protocol has to match to join.

Where is HighMiles Test server located?

Nothing on HighMiles Test server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 66.51.99.4:40123 is the address.

Server tags

What do the server tags on HighMiles Test server mean?

The game's server browser reads these tags from HighMiles Test server: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include HighMiles Test server?

The Rust Player Stats lists that include HighMiles Test server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on HighMiles Test server?

HighMiles Test server runs a game-generated procedural map: size 3,500, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on HighMiles Test server?

No gather rate appears in the name of HighMiles Test server. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Player counts

What is the population on HighMiles Test server at the moment?

The board shows HighMiles Test server offline, last seen 14 hours ago. Seven days back gives an average of 0 players and a peak of 2. Peak traffic in the last 48 hours landed at 20:00 UTC, averaging 1 players.

Where does HighMiles Test server sit in the rankings?

Player hours over seven days place HighMiles Test server at #9,922, among the top 44% of ranked servers.

Wipe days

What is the wipe schedule on HighMiles Test server?

There is no next wipe to predict for HighMiles Test server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 19 hours ago.

What does wipe day look like on HighMiles Test server?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join HighMiles Test server?

Console route: F1 in Rust, then client.connect 66.51.99.4:40123. Or use Launch Rust here, which opens Rust through Steam and connects you. https://highs-pve-server.paynow.store/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.