Offline 66.68.241.220:28015 checked 17d ago
Rust Defensive Telemetry Lab
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Rust Defensive Telemetry Lab online, and how reliable is it?
Down at the moment, Rust Defensive Telemetry Lab was last seen 17 days 8 hours ago. 0 of 168 hours were up over the last 7 full days, 0% of the time. The first record Rust Player Stats has of it is 12 October 2026.
Which Rust version is Rust Defensive Telemetry Lab on?
Windows carries Rust network protocol 2634 and build 167398 at Rust Defensive Telemetry Lab. Steam updates your game for you, but the protocol has to match to join.
Where is Rust Defensive Telemetry Lab located?
There is no region published on Rust Defensive Telemetry Lab. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 66.68.241.220:28015.
Server tags
What do the server tags on Rust Defensive Telemetry Lab mean?
Tags published by Rust Defensive Telemetry Lab and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Rust Defensive Telemetry Lab?
You will find Rust Defensive Telemetry Lab on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on Rust Defensive Telemetry Lab?
A procedural map, generated by the game, is what Rust Defensive Telemetry Lab runs.
What are the rules and settings on Rust Defensive Telemetry Lab?
Nothing in the name of Rust Defensive Telemetry Lab states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Rust Defensive Telemetry Lab right now?
Last seen 17 days 8 hours ago, Rust Defensive Telemetry Lab is offline right now.
Where does Rust Defensive Telemetry Lab sit in the rankings?
Player hours over seven days place Rust Defensive Telemetry Lab at #14,084, among the top 64% of ranked servers.
Wipe schedule
What is the wipe schedule on Rust Defensive Telemetry Lab?
The rhythm of Rust Defensive Telemetry Lab's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 17 days 18 hours ago.
Connect
How do I join Rust Defensive Telemetry Lab?
In the Rust console (F1) type client.connect 66.68.241.220:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.