Online 69.131.3.17:28015 checked 12m ago
Rusted Zombies | Local Development
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Rusted Zombies | Local Development online, and how reliable is it?
Right now Rusted Zombies | Local Development is online. The last 6 full days put it at 144 of 144 hours up, 100% uptime. On 20 October 2026, Rust Player Stats saw it for the first time.
Which Rust version is Rusted Zombies | Local Development on?
Linux carries Rust network protocol 2635 and build 168909 at Rusted Zombies | Local Development. Steam updates your game for you, but the protocol has to match to join.
Where is Rusted Zombies | Local Development located?
Nothing on Rusted Zombies | Local Development states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 69.131.3.17:28015.
Tags
What do the server tags on Rusted Zombies | Local Development mean?
Tags published by Rusted Zombies | Local Development and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Rusted Zombies | Local Development?
These Rust Player Stats lists take Rusted Zombies | Local Development: Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on Rusted Zombies | Local Development?
A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.
What are the rules and settings on Rusted Zombies | Local Development?
Nothing in the name of Rusted Zombies | Local Development states a gather rate. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.
Player counts
How full is Rusted Zombies | Local Development right now?
0 of 10 slots are filled on Rusted Zombies | Local Development right now. Averaged across seven days: 0 players. The high point: 1.
Where does Rusted Zombies | Local Development sit in the rankings?
The last seven days put Rusted Zombies | Local Development at #5,607 on player hours: top 25% of all ranked servers.
Wipe days
What is the wipe schedule on Rusted Zombies | Local Development?
To tell its rhythm, more of Rusted Zombies | Local Development's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago is when its current world was made.
How to join
How do I join Rusted Zombies | Local Development?
Console route: F1 in Rust, then client.connect 69.131.3.17:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.