Rust Player Stats
Live UTC 59,281 playing

Online 70.177.77.170:28015 checked 8m ago

WTF|R&D|Testing Server|

moddedoxide
Players now2
Slots5
Full40%
7-day average0peak 2
Rank#8,472top 38%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 5 slots
Players now2
40% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps115
average over 48 hours; 60 or more is smooth
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:05 UTC22d ago 4 – running 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is WTF|R&D|Testing Server| online, and how reliable is it?

Online now, WTF|R&D|Testing Server| is up. About 3 hours ago is when it restarted, judging by its reported uptime. 89 of 168 hours were up over the last 7 full days, 53% of the time. The first record Rust Player Stats has of it is 26 September 2026.

Does WTF|R&D|Testing Server| run smoothly?

115 server fps on average over 48 hours, and never under 76. Up to 94,915 entities sat in the world, buildings and deployables included. The memory ceiling was 3,539 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is WTF|R&D|Testing Server| on?

Windows carries Rust network protocol 2635 and build 168909 at WTF|R&D|Testing Server|. Steam updates your game for you, but the protocol has to match to join.

Where is WTF|R&D|Testing Server| located?

There is no region published on WTF|R&D|Testing Server|. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 70.177.77.170:28015.

Lists and filters

What do the server tags on WTF|R&D|Testing Server| mean?

The game's server browser reads these tags from WTF|R&D|Testing Server|: gmrust (Game mode): The standard Rust survival rules apply here; mp5 (Max players): The cap is 5 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include WTF|R&D|Testing Server|?

You will find WTF|R&D|Testing Server| on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on WTF|R&D|Testing Server|?

The procedural map on WTF|R&D|Testing Server| is size 6,000, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.

What are the rules and settings on WTF|R&D|Testing Server|?

Nothing in the name of WTF|R&D|Testing Server| states a gather rate. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on WTF|R&D|Testing Server| at the moment?

Out of 5 slots, 2 are taken on WTF|R&D|Testing Server| at this moment. Seven days back gives an average of 0 players and a peak of 2. Peak traffic in the last 48 hours landed at 19:00 UTC, averaging 1 players.

Where does WTF|R&D|Testing Server| sit in the rankings?

Player hours over seven days place WTF|R&D|Testing Server| at #8,472, among the top 38% of ranked servers.

Wipe timing

What is the wipe schedule on WTF|R&D|Testing Server|?

To tell its rhythm, more of WTF|R&D|Testing Server|'s wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 2 hours ago is when its current world was made.

What does wipe day look like on WTF|R&D|Testing Server|?

At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 33 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

Connect

How do I join WTF|R&D|Testing Server|?

Console route: F1 in Rust, then client.connect 70.177.77.170:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp5
Max players The cap is 5 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.