Rust Player Stats
Live UTC 65,587 playing

Offline 71.171.125.142:28015 checked 25d ago

Electrical Test Site 67

vanillamoddedcarbon
Players now0
Slots?
Full–
7-day average0peak –
Rank#15,940top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep4 Oct6 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:06 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Electrical Test Site 67 online, and how reliable is it?

Down at the moment, Electrical Test Site 67 was last seen 25 days 4 hours ago. 0 of 168 hours were up over the last 7 full days, 0% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Which Rust version is Electrical Test Site 67 on?

Linux carries Rust network protocol 2634 and build 166652 at Electrical Test Site 67. Steam updates your game for you, but the protocol has to match to join.

Where is Electrical Test Site 67 located?

No region is published by Electrical Test Site 67. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 71.171.125.142:28015.

Tags

What do the server tags on Electrical Test Site 67 mean?

Tags published by Electrical Test Site 67 and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Electrical Test Site 67?

These Rust Player Stats lists take Electrical Test Site 67: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Electrical Test Site 67?

Electrical Test Site 67 runs a map the game generates: procedural.

What are the rules and settings on Electrical Test Site 67?

The name of Electrical Test Site 67 does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Player counts

What is the population on Electrical Test Site 67 at the moment?

The board shows Electrical Test Site 67 offline, last seen 25 days 4 hours ago.

Where does Electrical Test Site 67 sit in the rankings?

The last seven days put Electrical Test Site 67 at #15,940 on player hours: top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on Electrical Test Site 67?

The record holds too few of Electrical Test Site 67's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 25 days 4 hours ago.

What does wipe day look like on Electrical Test Site 67?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Electrical Test Site 67?

Press F1 in Rust, bring up the console and enter client.connect 71.171.125.142:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Slot count: 0.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.