Rust Player Stats
Live UTC 33,807 playing

Online 72.60.151.232:28015 checked 9m ago

Imperium Plugin Development

moddedoxide
Players now0
Slots2
Full0%
7-day average0peak 1
Rank#5,412top 24%
Last wipe3d agono schedule published
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 2 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps77
average over 48 hours; 60 or more is smooth
Standingtop 24%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 5 November, 19:00 UTCin 8d 13h The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 17d 12hSat 14 Nov, 18:03 UTC
  3. 36d 13hThu 3 Dec, 19:00 UTCFW
  4. 38d 12hSat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC3d ago 1 – running 0
Sat 3 Oct, 18:59 UTC24d ago 1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Imperium Plugin Development online, and how reliable is it?

Online now, Imperium Plugin Development is up. The reported uptime puts the last restart at roughly 3 days 3 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. The first record Rust Player Stats has of it is 1 October 2026.

Does Imperium Plugin Development run smoothly?

The last 48 hours average out at 77 server fps; it never dropped below 14. Its entity count reached 46,709: buildings, deployables and the rest of the world. 3,463 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Imperium Plugin Development on?

Linux carries Rust network protocol 2635 and build 168909 at Imperium Plugin Development. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Imperium Plugin Development located?

Nothing on Imperium Plugin Development states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 72.60.151.232:28015 is the address.

Server tags

What do the server tags on Imperium Plugin Development mean?

gmrust (Game mode): Rust survival as standard; mp2 (Max players): It holds 2 slots; ts128 (Group limit): Teams cap at 128; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Imperium Plugin Development publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Imperium Plugin Development?

You will find Imperium Plugin Development on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on Imperium Plugin Development?

Size 3,000, seed 543543: that is the procedural map Imperium Plugin Development runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Imperium Plugin Development?

The name of Imperium Plugin Development does not say what the gather rate is. Groups top out at 128 players. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on Imperium Plugin Development at the moment?

The board shows Imperium Plugin Development at 0 players, with 2 slots in total. Averaged across seven days: 0 players. The high point: 1. The busiest stretch of the last 48 hours came at 23:00 UTC, averaging 1 players.

Where does Imperium Plugin Development sit in the rankings?

Ranked #5,412 on seven-day player hours, Imperium Plugin Development is in the top 24% of all ranked servers.

Wipe timing

What is the wipe schedule on Imperium Plugin Development?

Imperium Plugin Development follows a wipe rhythm of every 3 weeks on Saturday at 18:03 UTC. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 3 days 11 hours ago.

What does wipe day look like on Imperium Plugin Development?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 8, it had fallen below half when it didn't hold.

How to join

How do I join Imperium Plugin Development?

Console route: F1 in Rust, then client.connect 72.60.151.232:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp2
Max players It holds 2 slots.
ts128
Group limit Teams cap at 128.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.