Rust Player Stats
Live UTC 74,886 playing

Online 73.0.98.12:28015 checked 6m ago

Lost Lives | Development Server

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#8,861top 40%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps121
average over 48 hours; 60 or more is smooth
Standingtop 40%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC8d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Lost Lives | Development Server online, and how reliable is it?

Right now Lost Lives | Development Server is online. Going by the uptime it reports, the last restart came about 7 days ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 20 October 2026.

Does Lost Lives | Development Server run smoothly?

Averaging 121 server fps across the last 48 hours, it held a floor of 65. Buildings, deployables and everything else in the world pushed the entity count to 121,691. Memory use reached 7,206 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Lost Lives | Development Server on?

Linux carries Rust network protocol 2634 and build 167781 at Lost Lives | Development Server. Steam updates your game for you, but the protocol has to match to join.

Where is Lost Lives | Development Server located?

Nothing on Lost Lives | Development Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 73.0.98.12:28015.

Tags

What do the server tags on Lost Lives | Development Server mean?

gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon are the tags Lost Lives | Development Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Lost Lives | Development Server?

You will find Lost Lives | Development Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on Lost Lives | Development Server?

Size 4,500, seed 12345: that is the procedural map Lost Lives | Development Server runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Lost Lives | Development Server?

The name of Lost Lives | Development Server does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on Lost Lives | Development Server at the moment?

The board shows Lost Lives | Development Server at 0 players, with 50 slots in total. Seven days back gives an average of 0 players and a peak of 1.

Where does Lost Lives | Development Server sit in the rankings?

Ranked #8,861 on seven-day player hours, Lost Lives | Development Server is in the top 40% of all ranked servers.

Wipe schedule

What is the wipe schedule on Lost Lives | Development Server?

The rhythm of Lost Lives | Development Server's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 8 days ago.

What does wipe day look like on Lost Lives | Development Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join Lost Lives | Development Server?

In the Rust console (F1) type client.connect 73.0.98.12:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.