Online 73.0.98.12:28015 checked 6m ago
Lost Lives | Development Server
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Lost Lives | Development Server online, and how reliable is it?
Right now Lost Lives | Development Server is online. Going by the uptime it reports, the last restart came about 7 days ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 20 October 2026.
Does Lost Lives | Development Server run smoothly?
Averaging 121 server fps across the last 48 hours, it held a floor of 65. Buildings, deployables and everything else in the world pushed the entity count to 121,691. Memory use reached 7,206 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Lost Lives | Development Server on?
Linux carries Rust network protocol 2634 and build 167781 at Lost Lives | Development Server. Steam updates your game for you, but the protocol has to match to join.
Where is Lost Lives | Development Server located?
Nothing on Lost Lives | Development Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 73.0.98.12:28015.
Tags
What do the server tags on Lost Lives | Development Server mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon are the tags Lost Lives | Development Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Lost Lives | Development Server?
You will find Lost Lives | Development Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on Lost Lives | Development Server?
Size 4,500, seed 12345: that is the procedural map Lost Lives | Development Server runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Lost Lives | Development Server?
The name of Lost Lives | Development Server does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on Lost Lives | Development Server at the moment?
The board shows Lost Lives | Development Server at 0 players, with 50 slots in total. Seven days back gives an average of 0 players and a peak of 1.
Where does Lost Lives | Development Server sit in the rankings?
Ranked #8,861 on seven-day player hours, Lost Lives | Development Server is in the top 40% of all ranked servers.
Wipe schedule
What is the wipe schedule on Lost Lives | Development Server?
The rhythm of Lost Lives | Development Server's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 8 days ago.
What does wipe day look like on Lost Lives | Development Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join Lost Lives | Development Server?
In the Rust console (F1) type client.connect 73.0.98.12:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.