Rust Player Stats
Live UTC 42,563 playing

Offline 73.34.19.41:28015 checked 22h ago

TestServer

moddedoxide
Players now0
Slots2
Full0%
7-day average1peak 1
Rank#9,225top 41%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 2 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list9 of 48 hours
hours it answered in the last two days
Standingtop 41%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75101:0003:0004:0006:0007:0009:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct7 Oct12 Oct16 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:55 UTC1d ago – – running 0
Thu 8 Oct, 05:39 UTC20d ago 1 held half 18.8 days 1
Sun 4 Oct, 02:36 UTC24d ago 1 held half 4.1 days 0
Wed 30 Sep, 04:10 UTC28d ago 0 – 3.9 days 0
Mon 28 Sep, 20:21 UTC29d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is TestServer online, and how reliable is it?

Offline right now, with a last sighting 22 hours ago: TestServer. 5% of the time over the last 7 full days, which is 9 of 168 hours up. On 28 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is TestServer on?

Windows carries Rust network protocol 2635 and build 168909 at TestServer. Steam updates your game for you, but the protocol has to match to join.

Where is TestServer located?

There is no region published on TestServer. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 73.34.19.41:28015.

Lists and filters

What do the server tags on TestServer mean?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): The cap is 2 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include TestServer?

You will find TestServer on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which map is running on TestServer?

A procedural map, generated by the game, is what TestServer runs.

What are the rules and settings on TestServer?

No gather rate appears in the name of TestServer. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

How full is TestServer right now?

Last seen 22 hours ago, TestServer is offline right now. The seven-day average sits at 1 players; the peak reached 1. Peak traffic in the last 48 hours landed at 06:00 UTC, averaging 1 players.

Where does TestServer sit in the rankings?

Ranked #9,225 on seven-day player hours, TestServer is in the top 41% of all ranked servers.

Wipe days

What is the wipe schedule on TestServer?

There is no next wipe to predict for TestServer, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 29 hours ago.

What does wipe day look like on TestServer?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How to join

How do I join TestServer?

Console route: F1 in Rust, then client.connect 73.34.19.41:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players The cap is 2 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.