Rust Player Stats
Live UTC 62,312 playing

Offline 73.86.47.202:28781 checked 4h ago

BuildAnywhere subway test

moddedoxide
Players now0
Slots1
Full0%
7-day average1peak 1
Rank#7,447top 33%
Last wipe14h agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 1 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list16 of 48 hours
hours it answered in the last two days
Standingtop 33%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75115:0019:0022:0001:0004:0007:00Wiped Wed 28 Oct, 21:16 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:16 UTC14h ago – – running 1
Sat 24 Oct, 08:22 UTC5d ago 1 – 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is BuildAnywhere subway test online, and how reliable is it?

BuildAnywhere subway test sits offline; 4 hours ago is when it was last seen. 8 of 96 hours were up over the last 4 full days, 8% of the time. On 24 October 2026, Rust Player Stats saw it for the first time.

Which Rust version is BuildAnywhere subway test on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at BuildAnywhere subway test. To get in, your game needs the same protocol; Steam handles the update.

Where is BuildAnywhere subway test located?

No region is published by BuildAnywhere subway test. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 73.86.47.202:28781.

Server tags

What do the server tags on BuildAnywhere subway test mean?

Tags published by BuildAnywhere subway test and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp1 (Max players): Slot count: 1; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include BuildAnywhere subway test?

These Rust Player Stats lists take BuildAnywhere subway test: Modded Rust servers, live and Build and creative servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which map is running on BuildAnywhere subway test?

The game generates the procedural map on BuildAnywhere subway test.

What are the rules and settings on BuildAnywhere subway test?

No gather rate appears in the name of BuildAnywhere subway test. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

How full is BuildAnywhere subway test right now?

The board shows BuildAnywhere subway test offline, last seen 4 hours ago. Averaged across seven days: 1 players. The high point: 1. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 1 players.

Where does BuildAnywhere subway test sit in the rankings?

The last seven days put BuildAnywhere subway test at #7,447 on player hours: top 33% of all ranked servers.

Wipe schedule

What is the wipe schedule on BuildAnywhere subway test?

The record holds too few of BuildAnywhere subway test's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 hours ago.

What does wipe day look like on BuildAnywhere subway test?

1 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join BuildAnywhere subway test?

Console route: F1 in Rust, then client.connect 73.86.47.202:28781. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp1
Max players Slot count: 1.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.