Offline 74.130.231.139:28025 checked 6h ago
KSK-Labs Testing
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC15d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC19d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is KSK-Labs Testing online, and how reliable is it?
Offline right now, with a last sighting 6 hours ago: KSK-Labs Testing. The reported uptime puts the last restart at roughly 23 hours ago. 57 of 168 hours were up over the last 7 full days, 34% of the time. Rust Player Stats logged it for the first time on 9 October 2026.
Does KSK-Labs Testing run smoothly?
Averaging 145 server fps across the last 48 hours, it held a floor of 120. Buildings, deployables and everything else in the world pushed the entity count to 71,215. Memory use reached 2,535 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is KSK-Labs Testing on?
On Windows, KSK-Labs Testing runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is KSK-Labs Testing located?
No region is published by KSK-Labs Testing. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 74.130.231.139:28025 is the address.
Server tags
What do the server tags on KSK-Labs Testing mean?
The game's server browser reads these tags from KSK-Labs Testing: gmrust (Game mode): Rust survival as standard; mp100 (Max players): Slot count: 100; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include KSK-Labs Testing?
You will find KSK-Labs Testing on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is running on KSK-Labs Testing?
KSK-Labs Testing runs a game-generated procedural map: size 3,500, seed 10. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on KSK-Labs Testing?
The name of KSK-Labs Testing does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is on: VAC.
Live counts
How full is KSK-Labs Testing right now?
The board shows KSK-Labs Testing offline, last seen 6 hours ago. The seven-day average sits at 0 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 1 players on average.
Where does KSK-Labs Testing sit in the rankings?
The last seven days put KSK-Labs Testing at #10,184 on player hours: top 46% of all ranked servers.
Wipe timing
What is the wipe schedule on KSK-Labs Testing?
No next wipe can be predicted for KSK-Labs Testing, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 2 hours ago is when its current world was made.
What does wipe day look like on KSK-Labs Testing?
1 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join KSK-Labs Testing?
Press F1 in Rust, bring up the console and enter client.connect 74.130.231.139:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.