Online 74.244.31.245:28025 checked 13m ago
Peace, Then War
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Peace, Then War online, and how reliable is it?
Right now Peace, Then War is online. About 21 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Peace, Then War run smoothly?
174 server fps on average over 48 hours, and never under 108. Its entity count reached 146,136: buildings, deployables and the rest of the world. 4,565 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Peace, Then War on?
Windows carries Rust network protocol 2635 and build 168909 at Peace, Then War. To get in, your game needs the same protocol; Steam handles the update.
Where is Peace, Then War located?
Nothing on Peace, Then War states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 74.244.31.245:28025 is the address.
Lists and filters
What do the server tags on Peace, Then War mean?
The game's server browser reads these tags from Peace, Then War: gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Peace, Then War?
You will find Peace, Then War on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which map is running on Peace, Then War?
Peace, Then War runs a game-generated procedural map: size 4,800, seed 2056159002. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Peace, Then War?
Nothing in the name of Peace, Then War states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Peace, Then War right now?
The board shows Peace, Then War at 0 players, with 50 slots in total. Averaged across seven days: 0 players. The high point: 8. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 8 players.
Where does Peace, Then War sit in the rankings?
Player hours over seven days place Peace, Then War at #4,722, among the top 21% of ranked servers.
Wipe days
What is the wipe schedule on Peace, Then War?
The record holds too few of Peace, Then War's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 14 hours ago, its current world was made.
What does wipe day look like on Peace, Then War?
4 players on average is what its recent wipes drew at their busiest. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 8 when it didn't hold.
Joining the server
How do I join Peace, Then War?
Console route: F1 in Rust, then client.connect 74.244.31.245:28025. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
