Rust Player Stats
Live UTC 58,743 playing

Offline 75.133.62.211:28015 checked 1h ago

Dustsackies Test Server

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#9,162top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps99
average over 48 hours; 60 or more is smooth
Standingtop 41%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Dustsackies Test Server online, and how reliable is it?

Offline right now, with a last sighting 1 hours ago: Dustsackies Test Server. The reported uptime puts the last restart at roughly 22 hours ago. 59% of the time over the last 7 full days, which is 99 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does Dustsackies Test Server run smoothly?

The last 48 hours average out at 99 server fps; it never dropped below 63. Up to 79,535 entities sat in the world, buildings and deployables included. The memory ceiling was 3,955 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Dustsackies Test Server on?

On Windows, Dustsackies Test Server runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Dustsackies Test Server located?

No region is published by Dustsackies Test Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 75.133.62.211:28015.

Lists and filters

What do the server tags on Dustsackies Test Server mean?

Tags published by Dustsackies Test Server and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Dustsackies Test Server?

The Rust Player Stats lists that include Dustsackies Test Server are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on Dustsackies Test Server?

Size 5,800, seed 1: that is the procedural map Dustsackies Test Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on Dustsackies Test Server?

No gather rate appears in the name of Dustsackies Test Server. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Carbon plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Dustsackies Test Server right now?

The board shows Dustsackies Test Server offline, last seen 1 hours ago. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 22:00 UTC, averaging 1 players.

Where does Dustsackies Test Server sit in the rankings?

The last seven days put Dustsackies Test Server at #9,162 on player hours: top 41% of all ranked servers.

Wipe days

What is the wipe schedule on Dustsackies Test Server?

No next wipe can be predicted for Dustsackies Test Server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 4 days 13 hours ago is when its current world was made.

What does wipe day look like on Dustsackies Test Server?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. By day 1, it had fallen below half when it didn't hold.

How to join

How do I join Dustsackies Test Server?

In the Rust console (F1) type client.connect 75.133.62.211:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.