Offline 75.175.131.181:28015 checked 23h ago
BZPVETEST
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:41 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:38 UTC FW26d ago | 1 | halved by day 8 | 17 days | 0 |
| Mon 28 Sep, 04:21 UTC29d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is BZPVETEST online, and how reliable is it?
Offline right now, with a last sighting 23 hours ago: BZPVETEST. About 8 days 6 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 146 of 168 hours up, 87% uptime. Rust Player Stats logged it for the first time on 20 September 2026.
Does BZPVETEST run smoothly?
40 server fps on average over 48 hours, and never under 40. Its entity count reached 96,786: buildings, deployables and the rest of the world. 5,085 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is BZPVETEST on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at BZPVETEST. To get in, your game needs the same protocol; Steam handles the update.
Where is BZPVETEST located?
No region is published by BZPVETEST. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 75.175.131.181:28015.
Lists and filters
What do the server tags on BZPVETEST mean?
The game's server browser reads these tags from BZPVETEST: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include BZPVETEST?
The Rust Player Stats lists that include BZPVETEST are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on BZPVETEST?
The procedural map on BZPVETEST is size 4,250, generated by the game from seed 1413175854. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.
What are the rules and settings on BZPVETEST?
The name of BZPVETEST does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on BZPVETEST at the moment?
Down at the moment, BZPVETEST was last seen 23 hours ago. The seven-day average for this server is 0 players.
Where does BZPVETEST sit in the rankings?
Ranked #15,411 on seven-day player hours, BZPVETEST is in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on BZPVETEST?
There is no next wipe to predict for BZPVETEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 9 days 7 hours ago is when its current world was made.
What does wipe day look like on BZPVETEST?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 8, it had fallen below half when it didn't hold.
Connect
How do I join BZPVETEST?
Press F1 in Rust, bring up the console and enter client.connect 75.175.131.181:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://battlezone.gg/.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.