Online 76.13.30.145:28015 checked 6m ago
My Rust server | Powered by AMP
By the numbersMatch stats
against its 150 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:46 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is My Rust server | Powered by AMP online, and how reliable is it?
Online now, My Rust server | Powered by AMP is up. The reported uptime puts the last restart at roughly 3 days 8 hours ago. 79% of the time over the last 7 full days, which is 133 of 168 hours up. On 20 September 2026, Rust Player Stats saw it for the first time.
Does My Rust server | Powered by AMP run smoothly?
The last 48 hours average out at 68 server fps; it never dropped below 1. Up to 96,956 entities sat in the world, buildings and deployables included. Memory use reached 3,810 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is My Rust server | Powered by AMP on?
Linux carries Rust network protocol 2635 and build 167781 at My Rust server | Powered by AMP. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is My Rust server | Powered by AMP located?
Nothing on My Rust server | Powered by AMP states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 76.13.30.145:28015 is the address.
Tags
What do the server tags on My Rust server | Powered by AMP mean?
Tags published by My Rust server | Powered by AMP and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): Slot count: 150; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include My Rust server | Powered by AMP?
These Rust Player Stats lists take My Rust server | Powered by AMP: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on My Rust server | Powered by AMP?
The procedural map on My Rust server | Powered by AMP is size 4,250, generated by the game from seed 1918781223. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on My Rust server | Powered by AMP?
No gather rate appears in the name of My Rust server | Powered by AMP. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on My Rust server | Powered by AMP at the moment?
0 of 150 slots are filled on My Rust server | Powered by AMP right now. The seven-day average for this server is 0 players.
Where does My Rust server | Powered by AMP sit in the rankings?
Ranked #15,411 on seven-day player hours, My Rust server | Powered by AMP is in the top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on My Rust server | Powered by AMP?
The record holds too few of My Rust server | Powered by AMP's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 10 hours ago is when its current world was made.
What does wipe day look like on My Rust server | Powered by AMP?
The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join My Rust server | Powered by AMP?
Press F1 in Rust, bring up the console and enter client.connect 76.13.30.145:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp150,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp150
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.