Rust Player Stats
Live UTC 48,252 playing

Offline 77.48.176.80:28015 checked 7d ago

[LOCAL] GameTeam PvE - acceptance

moddedcarbon
Players now1
Slots4
Full25%
7-day average0peak –
Rank#13,857top 63%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 4 slots
Players now1
25% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 63%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC11d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?

[LOCAL] GameTeam PvE - acceptance sits offline; 7 days 18 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 16 October 2026.

Which Rust version is [LOCAL] GameTeam PvE - acceptance on?

Linux carries Rust network protocol 2634 and build 167398 at [LOCAL] GameTeam PvE - acceptance. Steam updates your game for you, but the protocol has to match to join.

Where is [LOCAL] GameTeam PvE - acceptance located?

There is no region published on [LOCAL] GameTeam PvE - acceptance. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 77.48.176.80:28015.

Lists and filters

What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?

Tags published by [LOCAL] GameTeam PvE - acceptance and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [LOCAL] GameTeam PvE - acceptance?

You will find [LOCAL] GameTeam PvE - acceptance on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on [LOCAL] GameTeam PvE - acceptance?

[LOCAL] GameTeam PvE - acceptance runs a map the game generates: procedural.

What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?

Nothing in the name of [LOCAL] GameTeam PvE - acceptance states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is [LOCAL] GameTeam PvE - acceptance right now?

Down at the moment, [LOCAL] GameTeam PvE - acceptance was last seen 7 days 18 hours ago.

Where does [LOCAL] GameTeam PvE - acceptance sit in the rankings?

Player hours over seven days place [LOCAL] GameTeam PvE - acceptance at #13,857, among the top 63% of ranked servers.

Wipe schedule

What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?

The rhythm of [LOCAL] GameTeam PvE - acceptance's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago is when its current world was made.

What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join [LOCAL] GameTeam PvE - acceptance?

In the Rust console (F1) type client.connect 77.48.176.80:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp4
Max players It holds 4 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.