Offline 77.48.176.80:28015 checked 7d ago
[LOCAL] GameTeam PvE - acceptance
By the numbersMatch stats
against its 4 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
[LOCAL] GameTeam PvE - acceptance sits offline; 7 days 18 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 16 October 2026.
Which Rust version is [LOCAL] GameTeam PvE - acceptance on?
Linux carries Rust network protocol 2634 and build 167398 at [LOCAL] GameTeam PvE - acceptance. Steam updates your game for you, but the protocol has to match to join.
Where is [LOCAL] GameTeam PvE - acceptance located?
There is no region published on [LOCAL] GameTeam PvE - acceptance. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 77.48.176.80:28015.
Lists and filters
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
Tags published by [LOCAL] GameTeam PvE - acceptance and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include [LOCAL] GameTeam PvE - acceptance?
You will find [LOCAL] GameTeam PvE - acceptance on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance runs a map the game generates: procedural.
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
Nothing in the name of [LOCAL] GameTeam PvE - acceptance states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.
Population
How full is [LOCAL] GameTeam PvE - acceptance right now?
Down at the moment, [LOCAL] GameTeam PvE - acceptance was last seen 7 days 18 hours ago.
Where does [LOCAL] GameTeam PvE - acceptance sit in the rankings?
Player hours over seven days place [LOCAL] GameTeam PvE - acceptance at #13,857, among the top 63% of ranked servers.
Wipe schedule
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
The rhythm of [LOCAL] GameTeam PvE - acceptance's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago is when its current world was made.
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join [LOCAL] GameTeam PvE - acceptance?
In the Rust console (F1) type client.connect 77.48.176.80:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.