Rust Player Stats
Live UTC 66,925 playing

Online 79.137.98.20:28015 checked 7m ago

Facepunch Playtest

Players now0
Slots?
Full–
7-day average0peak 1
Rank#14,019top 63%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps54
average over 48 hours; 60 or more is smooth
Standingtop 63%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

FitnessServer performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC31d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC35d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Facepunch Playtest online, and how reliable is it?

Online now, Facepunch Playtest is up. About 41 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Facepunch Playtest run smoothly?

Averaging 54 server fps across the last 48 hours, it held a floor of 32. Up to 403,000 entities sat in the world, buildings and deployables included. The memory ceiling was 11,033 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Facepunch Playtest on?

On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 169375. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Facepunch Playtest located?

There is no region published on Facepunch Playtest. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 79.137.98.20:28015 is the address.

Lists and filters

What do the server tags on Facepunch Playtest mean?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival as standard; mp0 (Max players): It holds 0 slots; ts100 (Group limit): Teams cap at 100; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs169375 (Build): It runs game build 169375; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one are the tags Facepunch Playtest publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs Facepunch Playtest?

One operator most likely runs Facepunch Playtest and the 124 other servers we track that share its playrust.com hostname.

Which Rust Player Stats lists and filters include Facepunch Playtest?

The Rust Player Stats lists that include Facepunch Playtest are: Official Rust servers, ranked live. Searching the server list with these filters returns it: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Rules and settings

Which map is running on Facepunch Playtest?

The procedural map on Facepunch Playtest is size 4,500, generated by the game from seed 1377699477. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Facepunch Playtest?

No gather rate appears in the name of Facepunch Playtest. Groups top out at 100 players. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. It appears under Official inside the game. Anti-cheat is on: VAC.

Live counts

What is the population on Facepunch Playtest at the moment?

The count reads 0 on Facepunch Playtest at this moment. The seven-day average sits at 0 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 15:00 UTC: 0 players on average.

Where does Facepunch Playtest sit in the rankings?

The last seven days put Facepunch Playtest at #14,019 on player hours: top 63% of all ranked servers.

Wipe timing

What is the wipe schedule on Facepunch Playtest?

No next wipe can be predicted for Facepunch Playtest, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 18 hours ago, its current world was made.

What does wipe day look like on Facepunch Playtest?

9 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join Facepunch Playtest?

Console route: F1 in Rust, then client.connect 79.137.98.20:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Player Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival as standard.
mp0
Max players It holds 0 slots.
ts100
Group limit Teams cap at 100.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs169375
Build It runs game build 169375.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.