Rust Player Stats
Live UTC 102,621 playing

Online 80.242.59.110:10000 checked 13m ago

Magic Dev

moddedoxide
Players now1
Slots200
Full0%
7-day average0peak 2
Rank#6,213top 28%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 200 slots
Players now1
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps42
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:42 UTC5d ago 2 – running 0
Fri 23 Oct, 13:45 UTC6d ago 1 – 1.2 days 0
Thu 22 Oct, 16:27 UTC7d ago 1 – 0.9 days 0
Wed 14 Oct, 07:28 UTC15d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 11:55 UTC16d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC20d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC36d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Magic Dev online, and how reliable is it?

Right now Magic Dev is online. The reported uptime puts the last restart at roughly 4 days 22 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does Magic Dev run smoothly?

Averaging 42 server fps across the last 48 hours, it held a floor of 10. Its entity count reached 99,103: buildings, deployables and the rest of the world. The memory ceiling was 3,386 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Magic Dev on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at Magic Dev. Steam updates your game for you, but the protocol has to match to join.

Where is Magic Dev located?

Nothing on Magic Dev states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 80.242.59.110:10000 is the address.

Server tags

What do the server tags on Magic Dev mean?

The game's server browser reads these tags from Magic Dev: gmrust (Game mode): Survival, standard Rust style; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Magic Dev?

The Rust Player Stats lists that include Magic Dev are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on Magic Dev?

Magic Dev runs a game-generated procedural map: size 4,500, seed 1886581633. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Baйп был 1ч нaзaд.

What are the rules and settings on Magic Dev?

No gather rate appears in the name of Magic Dev. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Live counts

What is the population on Magic Dev at the moment?

The board shows Magic Dev at 1 players, with 200 slots in total. The seven-day average sits at 0 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 20:00 UTC: 1 players on average.

Where does Magic Dev sit in the rankings?

Player hours over seven days place Magic Dev at #6,213, among the top 28% of ranked servers.

Wipe days

What is the wipe schedule on Magic Dev?

No next wipe can be predicted for Magic Dev, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days ago is when its current world was made.

What does wipe day look like on Magic Dev?

1 players on average is what its recent wipes drew at their busiest. 41 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.

Joining the server

How do I join Magic Dev?

Console route: F1 in Rust, then client.connect 80.242.59.110:10000. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp200
Max players It holds 200 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Other

jp0
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.