Rust Player Stats
Live UTC 48,116 playing

Offline 80.242.59.137:35015 checked 3h ago

sran' inc. | MADMA

moddedcarbon
Players now0
Slots1000
Full0%
7-day average0peak 2
Rank#6,022top 27%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 1,000 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list25 of 48 hours
hours it answered in the last two days
Server fps39
average over 48 hours; 60 or more is smooth
Standingtop 27%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5212:0017:0001:0013:0019:0004:00

Hourly average and peak, UTC.

FitnessServer performance

025507510012:0017:0001:0013:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC28d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is sran' inc. | MADMA online, and how reliable is it?

Down at the moment, sran' inc. | MADMA was last seen 3 hours ago. The reported uptime puts the last restart at roughly 40 minutes ago. 45% of the time over the last 7 full days, which is 75 of 168 hours up. The first record Rust Player Stats has of it is 14 September 2026.

Does sran' inc. | MADMA run smoothly?

39 server fps on average over 48 hours, and never under 10. Up to 12,685 entities sat in the world, buildings and deployables included. Memory use reached 2,243 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is sran' inc. | MADMA on?

Windows carries Rust network protocol 2635 and build 168909 at sran' inc. | MADMA. Steam updates your game for you, but the protocol has to match to join.

Where is sran' inc. | MADMA located?

No region is published by sran' inc. | MADMA. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 80.242.59.137:35015.

Server tags

What do the server tags on sran' inc. | MADMA mean?

The game's server browser reads these tags from sran' inc. | MADMA: gmrust (Game mode): Survival, standard Rust style; mp1000 (Max players): The cap is 1,000 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs sran' inc. | MADMA?

A single operator most likely stands behind sran' inc. | MADMA and the 14 other servers we track with the same sranrust.ru hostname.

Which Rust Player Stats lists and filters include sran' inc. | MADMA?

You will find sran' inc. | MADMA on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on sran' inc. | MADMA?

sran' inc. | MADMA runs a game-generated procedural map: size 2,700, seed 13698755. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: SRAN MAP.

What are the rules and settings on sran' inc. | MADMA?

The name of sran' inc. | MADMA does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is off: VAC.

Live counts

How full is sran' inc. | MADMA right now?

Down at the moment, sran' inc. | MADMA was last seen 3 hours ago. The seven-day average sits at 0 players; the peak reached 2. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.

Where does sran' inc. | MADMA sit in the rankings?

Ranked #6,022 on seven-day player hours, sran' inc. | MADMA is in the top 27% of all ranked servers.

Wipe timing

What is the wipe schedule on sran' inc. | MADMA?

There is no next wipe to predict for sran' inc. | MADMA, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 5 days 19 hours ago is when its current world was made.

What does wipe day look like on sran' inc. | MADMA?

The average busiest point of its recent wipes was 1 players. 4 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 40% of recent wipes. By day 2, it had fallen below half when it didn't hold.

Joining the server

How do I join sran' inc. | MADMA?

Console route: F1 in Rust, then client.connect 80.242.59.137:35015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://discord.com/invite/sran.

GlossaryServer tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp1000
Max players The cap is 1,000 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.