Rust Player Stats
Live UTC 73,926 playing

Offline 80.242.59.83:35090 checked 3h ago

Development Server

moddedcarbon
Players now0
Slots2000
Full0%
7-day average0peak 2
Rank#8,053top 36%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 2,000 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list44 of 48 hours
hours it answered in the last two days
Server fps393
average over 48 hours; 60 or more is smooth
Standingtop 36%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123414:0023:0007:0016:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

020040060080014:0023:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC6d ago 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago 4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Development Server online, and how reliable is it?

Development Server sits offline; 3 hours ago is when it was last seen. Going by the uptime it reports, the last restart came about 3 days 18 hours ago. 94% of the time over the last 7 full days, which is 158 of 168 hours up. On 15 October 2026, Rust Player Stats saw it for the first time.

Does Development Server run smoothly?

393 server fps on average over 48 hours, and never under 251. Its entity count reached 140,503: buildings, deployables and the rest of the world. Memory use reached 4,069 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Development Server on?

Windows carries Rust network protocol 2635 and build 168909 at Development Server. Steam updates your game for you, but the protocol has to match to join.

Where is Development Server located?

No region is published by Development Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 80.242.59.83:35090.

Server tags

What do the server tags on Development Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp2000 (Max players): Slot count: 2,000; ts150 (Group limit): Teams cap at 150; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon are the tags Development Server publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs Development Server?

A single operator most likely stands behind Development Server and the 16 other servers we track with the same miragerust.com hostname.

Which Rust Player Stats lists and filters include Development Server?

The Rust Player Stats lists that include Development Server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on Development Server?

Size 4,750, seed 1337: that is the procedural map Development Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on Development Server?

No gather rate appears in the name of Development Server. A group holds 150 players at most. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is off, so Valve's anti-cheat is not watching.

Population

How full is Development Server right now?

Last seen 3 hours ago, Development Server is offline right now. The seven-day average sits at 0 players; the peak reached 2.

Where does Development Server sit in the rankings?

Player hours over seven days place Development Server at #8,053, among the top 36% of ranked servers.

Wipe timing

What is the wipe schedule on Development Server?

The record holds too few of Development Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 6 days 3 hours ago, its current world was made.

What does wipe day look like on Development Server?

3 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join Development Server?

Console route: F1 in Rust, then client.connect 80.242.59.83:35090. Or use Launch Rust here, which opens Rust through Steam and connects you. https://miragerust.gg/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp2000
Max players Slot count: 2,000.
ts150
Group limit Teams cap at 150.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.