Offline 82.17.236.46:28115 checked 15d ago
Private Rust Development - 641 Blueprints
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
Offline right now, with a last sighting 15 days 9 hours ago: Private Rust Development - 641 Blueprints. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 29 September 2026.
Which Rust version is Private Rust Development - 641 Blueprints on?
Rust network protocol 2634 and build 167398 on Windows: that is the setup at Private Rust Development - 641 Blueprints. Steam updates your game for you, but the protocol has to match to join.
Where is Private Rust Development - 641 Blueprints located?
There is no region published on Private Rust Development - 641 Blueprints. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 82.17.236.46:28115.
Tags
What do the server tags on Private Rust Development - 641 Blueprints mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Private Rust Development - 641 Blueprints publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Private Rust Development - 641 Blueprints?
The Rust Player Stats lists that include Private Rust Development - 641 Blueprints are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is running on Private Rust Development - 641 Blueprints?
The game generates the procedural map on Private Rust Development - 641 Blueprints.
What are the rules and settings on Private Rust Development - 641 Blueprints?
Nothing in the name of Private Rust Development - 641 Blueprints states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is off, so Valve's anti-cheat is not watching.
Live counts
How full is Private Rust Development - 641 Blueprints right now?
The board shows Private Rust Development - 641 Blueprints offline, last seen 15 days 9 hours ago.
Where does Private Rust Development - 641 Blueprints sit in the rankings?
The last seven days put Private Rust Development - 641 Blueprints at #15,244 on player hours: top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Private Rust Development - 641 Blueprints?
The rhythm of Private Rust Development - 641 Blueprints's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 25 days 16 hours ago is when its current world was made.
What does wipe day look like on Private Rust Development - 641 Blueprints?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join Private Rust Development - 641 Blueprints?
In the Rust console (F1) type client.connect 82.17.236.46:28115. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.