Rust Player Stats
Live UTC 48,364 playing

Offline 82.17.236.46:28115 checked 15d ago

Private Rust Development - 641 Blueprints

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,244top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Private Rust Development - 641 Blueprints online, and how reliable is it?

Offline right now, with a last sighting 15 days 9 hours ago: Private Rust Development - 641 Blueprints. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 29 September 2026.

Which Rust version is Private Rust Development - 641 Blueprints on?

Rust network protocol 2634 and build 167398 on Windows: that is the setup at Private Rust Development - 641 Blueprints. Steam updates your game for you, but the protocol has to match to join.

Where is Private Rust Development - 641 Blueprints located?

There is no region published on Private Rust Development - 641 Blueprints. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 82.17.236.46:28115.

Tags

What do the server tags on Private Rust Development - 641 Blueprints mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Private Rust Development - 641 Blueprints publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Private Rust Development - 641 Blueprints?

The Rust Player Stats lists that include Private Rust Development - 641 Blueprints are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Private Rust Development - 641 Blueprints?

The game generates the procedural map on Private Rust Development - 641 Blueprints.

What are the rules and settings on Private Rust Development - 641 Blueprints?

Nothing in the name of Private Rust Development - 641 Blueprints states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is off, so Valve's anti-cheat is not watching.

Live counts

How full is Private Rust Development - 641 Blueprints right now?

The board shows Private Rust Development - 641 Blueprints offline, last seen 15 days 9 hours ago.

Where does Private Rust Development - 641 Blueprints sit in the rankings?

The last seven days put Private Rust Development - 641 Blueprints at #15,244 on player hours: top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on Private Rust Development - 641 Blueprints?

The rhythm of Private Rust Development - 641 Blueprints's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 25 days 16 hours ago is when its current world was made.

What does wipe day look like on Private Rust Development - 641 Blueprints?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Private Rust Development - 641 Blueprints?

In the Rust console (F1) type client.connect 82.17.236.46:28115. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players Slot count: 10.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.