Online 82.223.22.21:23400 checked 16m ago
4Netplayers Jungle Server Test
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 17h The force wipe · high confidence
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is 4Netplayers Jungle Server Test online, and how reliable is it?
Right now 4Netplayers Jungle Server Test is online. Going by the uptime it reports, the last restart came about 19 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 29 September 2026.
Does 4Netplayers Jungle Server Test run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Up to 204,777 entities sat in the world, buildings and deployables included. 4,481 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is 4Netplayers Jungle Server Test on?
On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is 4Netplayers Jungle Server Test located?
No region is published by 4Netplayers Jungle Server Test. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 82.223.22.21:23400.
Tags
What do the server tags on 4Netplayers Jungle Server Test mean?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags 4Netplayers Jungle Server Test publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include 4Netplayers Jungle Server Test?
These Rust Player Stats lists take 4Netplayers Jungle Server Test: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test runs a game-generated procedural map: size 6,000, seed 1234567890. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on 4Netplayers Jungle Server Test?
Nothing in the name of 4Netplayers Jungle Server Test states a gather rate. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is 4Netplayers Jungle Server Test right now?
Out of 10 slots, 0 are taken on 4Netplayers Jungle Server Test at this moment. Seven days back gives an average of 0 players and a peak of 2. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.
Where does 4Netplayers Jungle Server Test sit in the rankings?
Player hours over seven days place 4Netplayers Jungle Server Test at #6,387, among the top 29% of ranked servers.
Wipe schedule
What is the wipe schedule on 4Netplayers Jungle Server Test?
With the force wipe, 4Netplayers Jungle Server Test wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 27 days 6 hours ago.
What does wipe day look like on 4Netplayers Jungle Server Test?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join 4Netplayers Jungle Server Test?
Console route: F1 in Rust, then client.connect 82.223.22.21:23400. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.