Rust Player Stats
Live UTC 63,000 playing

Online 83.223.207.17:28900 checked 14m ago

CARD FORUM

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,323top 69%
Last wipe27d agono schedule published
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps50
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 7h The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:38 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is CARD FORUM online, and how reliable is it?

Right now CARD FORUM is online. About 6 days 12 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 165 of 168 hours up, 98% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Does CARD FORUM run smoothly?

The last 48 hours average out at 50 server fps; it never dropped below 18. Buildings, deployables and everything else in the world pushed the entity count to 16,907. 1,500 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is CARD FORUM on?

Windows carries Rust network protocol 2635 and build 168909 at CARD FORUM. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is CARD FORUM located?

No region is published by CARD FORUM. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 83.223.207.17:28900 is the address.

Lists and filters

What do the server tags on CARD FORUM mean?

Tags published by CARD FORUM and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include CARD FORUM?

These Rust Player Stats lists take CARD FORUM: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on CARD FORUM?

Size 2,000, seed 2147483647: that is the procedural map CARD FORUM runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on CARD FORUM?

No gather rate appears in the name of CARD FORUM. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is off: VAC.

Live counts

How full is CARD FORUM right now?

0 of 50 slots are filled on CARD FORUM right now. Averaged out across the past week, the count is 0 players.

Where does CARD FORUM sit in the rankings?

Player hours over seven days place CARD FORUM at #15,323, among the top 69% of ranked servers.

Wipe days

What is the wipe schedule on CARD FORUM?

With the force wipe, CARD FORUM wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days 17 hours ago, its current world was made.

What does wipe day look like on CARD FORUM?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join CARD FORUM?

In the Rust console (F1) type client.connect 83.223.207.17:28900. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.