Rust Player Stats
Live UTC 32,606 playing

Online 85.134.72.218:28015 checked 7m ago

GodsForsakenLand

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list23 of 48 hours
hours it answered in the last two days
Server fps133
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123405:0009:0014:0017:0023:0003:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020005:0009:0014:0017:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is GodsForsakenLand online, and how reliable is it?

Online now, GodsForsakenLand is up. Going by the uptime it reports, the last restart came about 12 hours ago. The last 7 full days put it at 144 of 168 hours up, 86% uptime. On 3 October 2026, Rust Player Stats saw it for the first time.

Does GodsForsakenLand run smoothly?

133 server fps on average over 48 hours, and never under 94. Up to 112,741 entities sat in the world, buildings and deployables included. Memory use reached 4,766 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is GodsForsakenLand on?

Windows carries Rust network protocol 2634 and build 166652 at GodsForsakenLand. Steam updates your game for you, but the protocol has to match to join.

Where is GodsForsakenLand located?

There is no region published on GodsForsakenLand. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 85.134.72.218:28015.

Tags

What do the server tags on GodsForsakenLand mean?

Tags published by GodsForsakenLand and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include GodsForsakenLand?

These Rust Player Stats lists take GodsForsakenLand: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on GodsForsakenLand?

GodsForsakenLand runs a game-generated procedural map: size 4,500, seed 9876513. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on GodsForsakenLand?

No gather rate appears in the name of GodsForsakenLand. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on GodsForsakenLand at the moment?

0 of 10 slots are filled on GodsForsakenLand right now. Averaged out across the past week, the count is 0 players.

Where does GodsForsakenLand sit in the rankings?

The last seven days put GodsForsakenLand at #15,349 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on GodsForsakenLand?

The rhythm of GodsForsakenLand's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 5 hours ago is when its current world was made.

What does wipe day look like on GodsForsakenLand?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 11 hours after the latest wipe.

How to join

How do I join GodsForsakenLand?

Console route: F1 in Rust, then client.connect 85.134.72.218:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players It holds 10 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol To join, your game has to run protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.