Online 85.14.214.121:28015 checked 9m ago
[4Netplayers] Rust beer test Server 7
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [4Netplayers] Rust beer test Server 7 online, and how reliable is it?
Right now [4Netplayers] Rust beer test Server 7 is online. About 23 hours ago is when it restarted, judging by its reported uptime. 100 of 168 hours were up over the last 7 full days, 60% of the time. On 27 September 2026, Rust Player Stats saw it for the first time.
Does [4Netplayers] Rust beer test Server 7 run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 74,639: buildings, deployables and the rest of the world. The memory ceiling was 2,434 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is [4Netplayers] Rust beer test Server 7 on?
On Linux, [4Netplayers] Rust beer test Server 7 runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is [4Netplayers] Rust beer test Server 7 located?
There is no region published on [4Netplayers] Rust beer test Server 7. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 85.14.214.121:28015.
Tags
What do the server tags on [4Netplayers] Rust beer test Server 7 mean?
gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags [4Netplayers] Rust beer test Server 7 publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include [4Netplayers] Rust beer test Server 7?
The Rust Player Stats lists that include [4Netplayers] Rust beer test Server 7 are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
Which map is running on [4Netplayers] Rust beer test Server 7?
The procedural map on [4Netplayers] Rust beer test Server 7 is size 3,650, generated by the game from seed 281169553. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on [4Netplayers] Rust beer test Server 7?
The name of [4Netplayers] Rust beer test Server 7 does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
What is the population on [4Netplayers] Rust beer test Server 7 at the moment?
0 of 10 slots are filled on [4Netplayers] Rust beer test Server 7 right now. Averaged across seven days: 0 players. The high point: 3. It drew its biggest crowd of the last 48 hours at 19:00 UTC: 3 players on average.
Where does [4Netplayers] Rust beer test Server 7 sit in the rankings?
Player hours over seven days place [4Netplayers] Rust beer test Server 7 at #5,119, among the top 23% of ranked servers.
Wipe days
What is the wipe schedule on [4Netplayers] Rust beer test Server 7?
To tell its rhythm, more of [4Netplayers] Rust beer test Server 7's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 8 hours ago, its current world was made.
What does wipe day look like on [4Netplayers] Rust beer test Server 7?
The average busiest point of its recent wipes was 3 players. 0 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join [4Netplayers] Rust beer test Server 7?
Console route: F1 in Rust, then client.connect 85.14.214.121:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.