Rust Player Stats
Live UTC 104,335 playing

Offline 85.14.216.84:21200 checked 27d ago

4Netplayers Rust Server probe 1

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,927top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:41 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

Down at the moment, 4Netplayers Rust Server probe 1 was last seen 27 days 15 hours ago. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 24 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is 4Netplayers Rust Server probe 1 on?

Rust network protocol 2634 and build 166494 on Linux: that is the setup at 4Netplayers Rust Server probe 1. To get in, your game needs the same protocol; Steam handles the update.

Where is 4Netplayers Rust Server probe 1 located?

There is no region published on 4Netplayers Rust Server probe 1. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 85.14.216.84:21200.

Tags

What do the server tags on 4Netplayers Rust Server probe 1 mean?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags 4Netplayers Rust Server probe 1 publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include 4Netplayers Rust Server probe 1?

You will find 4Netplayers Rust Server probe 1 on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 runs a game-generated procedural map: size 4,500, seed 1234567890. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on 4Netplayers Rust Server probe 1?

The name of 4Netplayers Rust Server probe 1 does not say what the gather rate is. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on 4Netplayers Rust Server probe 1 at the moment?

The board shows 4Netplayers Rust Server probe 1 offline, last seen 27 days 15 hours ago.

Where does 4Netplayers Rust Server probe 1 sit in the rankings?

The last seven days put 4Netplayers Rust Server probe 1 at #15,927 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on 4Netplayers Rust Server probe 1?

To tell its rhythm, more of 4Netplayers Rust Server probe 1's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 days 15 hours ago, its current world was made.

What does wipe day look like on 4Netplayers Rust Server probe 1?

The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join 4Netplayers Rust Server probe 1?

In the Rust console (F1) type client.connect 85.14.216.84:21200. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players It holds 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.