Online 85.155.189.54:28015 checked 6m ago
[AU] Dead Signal | Monthly
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [AU] Dead Signal | Monthly online, and how reliable is it?
The lights are on at [AU] Dead Signal | Monthly: online as you read this. About 18 hours ago is when it restarted, judging by its reported uptime. The last 6 full days put it at 142 of 144 hours up, 99% uptime. Rust Player Stats logged it for the first time on 22 October 2026.
Does [AU] Dead Signal | Monthly run smoothly?
The last 48 hours average out at 100 server fps; it never dropped below 37. Up to 48,206 entities sat in the world, buildings and deployables included. Memory use reached 2,143 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is [AU] Dead Signal | Monthly on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at [AU] Dead Signal | Monthly. Steam updates your game for you, but the protocol has to match to join.
Where is [AU] Dead Signal | Monthly located?
No region tag comes from [AU] Dead Signal | Monthly, but the name points to Oceania. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 85.155.189.54:28015 is the address.
Lists and filters
What do the server tags on [AU] Dead Signal | Monthly mean?
gmrust (Game mode): Rust survival as standard; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags [AU] Dead Signal | Monthly publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include [AU] Dead Signal | Monthly?
These Rust Player Stats lists take [AU] Dead Signal | Monthly: Oceania Rust servers, live and Modded Rust servers, live. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which map is running on [AU] Dead Signal | Monthly?
[AU] Dead Signal | Monthly runs a game-generated procedural map: size 3,000, seed 12345. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on [AU] Dead Signal | Monthly?
Nothing in the name of [AU] Dead Signal | Monthly states a gather rate. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.
Live counts
What is the population on [AU] Dead Signal | Monthly at the moment?
Out of 100 slots, 1 are taken on [AU] Dead Signal | Monthly at this moment. Averaged across seven days: 1 players. The high point: 5. It drew its biggest crowd of the last 48 hours at 09:00 UTC: 1 players on average.
Where does [AU] Dead Signal | Monthly sit in the rankings?
Ranked #3,813 on seven-day player hours, [AU] Dead Signal | Monthly is in the top 17% of all ranked servers.
Wipe timing
What is the wipe schedule on [AU] Dead Signal | Monthly?
To tell its rhythm, more of [AU] Dead Signal | Monthly's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 10 hours ago is when its current world was made.
Connect
How do I join [AU] Dead Signal | Monthly?
Console route: F1 in Rust, then client.connect 85.155.189.54:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://radiantplay.com.au.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.