Rust Player Stats
Live UTC 71,890 playing

Offline 86.30.113.113:28015 checked 1d ago

DeadInTen | Mixed PVE/PVP | Modded with QOL

moddedcarbon
Players now1
Slots100
Full1%
7-day average1peak 1
Rank#12,122top 54%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now1
1% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list2 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 54%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75122:0023:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:28 UTC17d ago 1 – running 1
Sat 3 Oct, 09:13 UTC25d ago 3 halved by day 1 7.3 days 0
Thu 1 Oct, 20:09 UTC FW26d ago 3 – 1.5 days 1
Tue 15 Sep, 16:38 UTC42d ago 1 held half 16.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is DeadInTen | Mixed PVE/PVP | Modded with QOL online, and how reliable is it?

Down at the moment, DeadInTen | Mixed PVE/PVP | Modded with QOL was last seen 37 hours ago. Going by the uptime it reports, the last restart came about 29 minutes ago. The last 7 full days put it at 3 of 168 hours up, 2% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does DeadInTen | Mixed PVE/PVP | Modded with QOL run smoothly?

The last 48 hours average out at 60 server fps; it never dropped below 60. Buildings, deployables and everything else in the world pushed the entity count to 157,295. The memory ceiling was 3,060 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at DeadInTen | Mixed PVE/PVP | Modded with QOL. Steam updates your game for you, but the protocol has to match to join.

Where is DeadInTen | Mixed PVE/PVP | Modded with QOL located?

No region is published by DeadInTen | Mixed PVE/PVP | Modded with QOL. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 86.30.113.113:28015.

Server tags

What do the server tags on DeadInTen | Mixed PVE/PVP | Modded with QOL mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags DeadInTen | Mixed PVE/PVP | Modded with QOL publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include DeadInTen | Mixed PVE/PVP | Modded with QOL?

These Rust Player Stats lists take DeadInTen | Mixed PVE/PVP | Modded with QOL: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The procedural map on DeadInTen | Mixed PVE/PVP | Modded with QOL is size 5,000, generated by the game from seed 1467440566. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The name of DeadInTen | Mixed PVE/PVP | Modded with QOL does not say what the gather rate is. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: VAC.

Live counts

What is the population on DeadInTen | Mixed PVE/PVP | Modded with QOL at the moment?

Down at the moment, DeadInTen | Mixed PVE/PVP | Modded with QOL was last seen 37 hours ago. Seven days back gives an average of 1 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 23:00 UTC: 1 players on average.

Where does DeadInTen | Mixed PVE/PVP | Modded with QOL sit in the rankings?

The last seven days put DeadInTen | Mixed PVE/PVP | Modded with QOL at #12,122 on player hours: top 54% of all ranked servers.

Wipe schedule

What is the wipe schedule on DeadInTen | Mixed PVE/PVP | Modded with QOL?

No next wipe can be predicted for DeadInTen | Mixed PVE/PVP | Modded with QOL, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 17 days 20 hours ago, its current world was made.

What does wipe day look like on DeadInTen | Mixed PVE/PVP | Modded with QOL?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't hold.

Joining the server

How do I join DeadInTen | Mixed PVE/PVP | Modded with QOL?

Press F1 in Rust, bring up the console and enter client.connect 86.30.113.113:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://deadinten.uk.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The cap is 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.