Offline 89.106.72.63:28125 checked 1d ago
LOCAL raid difficulty validation
By the numbersMatch stats
against its 1 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is LOCAL raid difficulty validation online, and how reliable is it?
LOCAL raid difficulty validation sits offline; 42 hours ago is when it was last seen. The board reads 0 hours up out of 24 across 1 day: 0%. The first record Rust Player Stats has of it is 26 October 2026.
Which Rust version is LOCAL raid difficulty validation on?
On Windows, LOCAL raid difficulty validation runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is LOCAL raid difficulty validation located?
Nothing on LOCAL raid difficulty validation states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 89.106.72.63:28125 is the address.
Lists and filters
What do the server tags on LOCAL raid difficulty validation mean?
The game's server browser reads these tags from LOCAL raid difficulty validation: gmrust (Game mode): The standard Rust survival rules apply here; mp1 (Max players): Slot count: 1; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include LOCAL raid difficulty validation?
You will find LOCAL raid difficulty validation on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What are the rules and settings on LOCAL raid difficulty validation?
The name of LOCAL raid difficulty validation does not say what the gather rate is. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.
Player counts
How full is LOCAL raid difficulty validation right now?
Last seen 42 hours ago, LOCAL raid difficulty validation is offline right now. The seven-day average for this server is 0 players.
Where does LOCAL raid difficulty validation sit in the rankings?
Player hours over seven days place LOCAL raid difficulty validation at #15,452, among the top 69% of ranked servers.
Wipe timing
What is the wipe schedule on LOCAL raid difficulty validation?
To tell its rhythm, more of LOCAL raid difficulty validation's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 42 hours ago is when its current world was made.
Connect
How do I join LOCAL raid difficulty validation?
Console route: F1 in Rust, then client.connect 89.106.72.63:28125. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.