Rust Player Stats
Live UTC 52,204 playing

Online 89.163.188.215:28015 checked 9m ago

SKP Testserver

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,344top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps13
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

FitnessServer performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:54 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is SKP Testserver online, and how reliable is it?

Right now SKP Testserver is online. Going by the uptime it reports, the last restart came about 15 days 11 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Does SKP Testserver run smoothly?

The last 48 hours average out at 13 server fps; it never dropped below 6. Buildings, deployables and everything else in the world pushed the entity count to 117,186. Memory use reached 7,672 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is SKP Testserver on?

Rust network protocol 2634 and build 167584 on Linux: that is the setup at SKP Testserver. To get in, your game needs the same protocol; Steam handles the update.

Where is SKP Testserver located?

No region is published by SKP Testserver. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 89.163.188.215:28015.

Server tags

What do the server tags on SKP Testserver mean?

gmrust (Game mode): Rust survival as standard; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags SKP Testserver publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include SKP Testserver?

The Rust Player Stats lists that include SKP Testserver are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on SKP Testserver?

The procedural map on SKP Testserver is size 4,500, generated by the game from seed 1203837342. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on SKP Testserver?

The name of SKP Testserver does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

How full is SKP Testserver right now?

Out of 10 slots, 0 are taken on SKP Testserver at this moment. The seven-day average for this server is 0 players.

Where does SKP Testserver sit in the rankings?

Player hours over seven days place SKP Testserver at #15,344, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on SKP Testserver?

To tell its rhythm, more of SKP Testserver's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 8 hours ago, its current world was made.

What does wipe day look like on SKP Testserver?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 14 hours after the latest wipe.

Joining the server

How do I join SKP Testserver?

In the Rust console (F1) type client.connect 89.163.188.215:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players The cap is 10 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.