Rust Player Stats
Live UTC 80,760 playing

Online EU 89.218.13.150:28015 checked 11m ago

[Rust.kz] Test

weekly wipes vanillamoddedoxide
Players now1
Slots10
Full10%
7-day average1peak 3
Rank#8,031top 36% · #2093 in EU
Last wipe12h agoweekly schedule
Next wipe6d 11hTue 3 Nov, 08:21 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 10 slots
Players now1
10% of the slots taken
7-day average1
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list12 of 48 hours
hours it answered in the last two days
Server fps94
average over 48 hours; 60 or more is smooth
Standingtop 36%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
0123408:0010:0012:0015:0017:0019:00Wiped Tue 27 Oct, 08:21 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
025507510008:0010:0012:0015:0017:0019:00Wiped Tue 27 Oct, 08:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeTuesday 3 November, 08:21 UTCin 6d 11h Its weekly schedule tag · low confidence

usual gap4.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. 6d 11hTue 3 Nov, 08:21 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 13d 11hTue 10 Nov, 08:21 UTC
  4. 20d 11hTue 17 Nov, 08:21 UTC
  5. 27d 11hTue 24 Nov, 08:21 UTC
  6. 34d 11hTue 1 Dec, 08:21 UTC
  7. 36d 21hThu 3 Dec, 19:00 UTCFW
  8. 41d 11hTue 8 Dec, 08:21 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:21 UTC12h ago – – running 0
Fri 23 Oct, 15:43 UTC4d ago 0 – – 0
Thu 22 Oct, 10:08 UTC5d ago 3 – 1.2 days 0
Thu 15 Oct, 08:32 UTC12d ago 4 halved by day 3 7.1 days 0
Sat 10 Oct, 13:59 UTC17d ago 1 held half 4.8 days 0
Fri 2 Oct, 16:19 UTC25d ago 1 halved by day 2 7.9 days 0
Thu 1 Oct, 17:51 UTC FW26d ago 5 – 0.9 days 4
Wed 30 Sep, 06:07 UTC27d ago 5 – 1.5 days 0
Thu 24 Sep, 06:11 UTC33d ago 2 halved by day 3 6 days 0
Fri 18 Sep, 14:16 UTC39d ago 2 halved by day 1 5.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [Rust.kz] Test online, and how reliable is it?

Online now, [Rust.kz] Test is up. The reported uptime puts the last restart at roughly 10 hours ago. 6 of 168 hours were up over the last 7 full days, 4% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [Rust.kz] Test run smoothly?

Averaging 94 server fps across the last 48 hours, it held a floor of 86. Buildings, deployables and everything else in the world pushed the entity count to 81,077. 2,469 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [Rust.kz] Test on?

On Linux, [Rust.kz] Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is [Rust.kz] Test located?

Its EU tag places [Rust.kz] Test in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 89.218.13.150:28015.

Tags

What do the server tags on [Rust.kz] Test mean?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): The server browser files it under Europe are the tags [Rust.kz] Test publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs [Rust.kz] Test?

You can see a rust.kz hostname on [Rust.kz] Test, and on 1 other server we track, so one operator probably runs them all.

Which Rust Player Stats lists and filters include [Rust.kz] Test?

You will find [Rust.kz] Test on the following Rust Player Stats lists: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Rules and settings

Which map is running on [Rust.kz] Test?

[Rust.kz] Test runs a game-generated procedural map: size 3,650, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on [Rust.kz] Test?

No gather rate appears in the name of [Rust.kz] Test. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on [Rust.kz] Test at the moment?

The board shows [Rust.kz] Test at 1 players, with 10 slots in total. Averaged across seven days: 1 players. The high point: 3. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 3 players.

Where does [Rust.kz] Test sit in the rankings?

In Europe it is #2,093, and #8,031 on seven-day player hours, in the top 36% of all ranked servers: [Rust.kz] Test.

Wipe timing

What is the wipe schedule on [Rust.kz] Test?

With so few of [Rust.kz] Test's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Tuesday 3 November at 08:21 UTC is when its next wipe is due. 12 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.

What does wipe day look like on [Rust.kz] Test?

2 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. It fell below half by day 2.5 when it didn't hold.

Joining the server

How do I join [Rust.kz] Test?

Press F1 in Rust, bring up the console and enter client.connect 89.218.13.150:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://discord.com/invite/STJwd78hZz.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The cap is 10 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.