Rust Player Stats
Live UTC 32,056 playing

Online 89.34.97.220:28080 checked 11m ago

Coconut Cove Pve

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak 3
Rank#4,131top 19%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps87
average over 48 hours; 60 or more is smooth
Standingtop 19%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5206:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:47 UTC4d ago 3 – running 0
Fri 23 Oct, 17:42 UTC5d ago 3 – 0.9 days 1
Thu 22 Oct, 20:24 UTC6d ago 2 – 0.9 days 0
Wed 14 Oct, 19:30 UTC14d ago 2 held half 8 days 0
Tue 13 Oct, 19:41 UTC15d ago 2 – 1 days 1
Sun 4 Oct, 17:08 UTC24d ago 2 held half 9.1 days 1
Thu 1 Oct, 21:36 UTC FW27d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Coconut Cove Pve online, and how reliable is it?

Right now Coconut Cove Pve is online. Going by the uptime it reports, the last restart came about 20 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 26 September 2026, Rust Player Stats saw it for the first time.

Does Coconut Cove Pve run smoothly?

The last 48 hours average out at 87 server fps; it never dropped below 9. Up to 153,673 entities sat in the world, buildings and deployables included. Memory use reached 5,245 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Coconut Cove Pve on?

On Windows, Coconut Cove Pve runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Coconut Cove Pve located?

There is no region published on Coconut Cove Pve. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 89.34.97.220:28080.

Tags

What do the server tags on Coconut Cove Pve mean?

The game's server browser reads these tags from Coconut Cove Pve: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Coconut Cove Pve?

You will find Coconut Cove Pve on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which map is running on Coconut Cove Pve?

The procedural map on Coconut Cove Pve is size 4,500, generated by the game from seed 481981. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.

What are the rules and settings on Coconut Cove Pve?

The name of Coconut Cove Pve does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Coconut Cove Pve right now?

Out of 50 slots, 0 are taken on Coconut Cove Pve at this moment. The seven-day average sits at 0 players; the peak reached 3. The busiest stretch of the last 48 hours came at 23:00 UTC, averaging 2 players.

Where does Coconut Cove Pve sit in the rankings?

Player hours over seven days place Coconut Cove Pve at #4,131, among the top 19% of ranked servers.

Wipe days

What is the wipe schedule on Coconut Cove Pve?

No next wipe can be predicted for Coconut Cove Pve, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 4 days 10 hours ago is when its current world was made.

What does wipe day look like on Coconut Cove Pve?

At their busiest, its recent wipes drew 3 players on average. The crowd reached its peak 24 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Joining the server

How do I join Coconut Cove Pve?

Console route: F1 in Rust, then client.connect 89.34.97.220:28080. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.