Offline 89.43.208.247:28015 checked 12h ago
Savage Sands
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Savage Sands online, and how reliable is it?
Offline right now, with a last sighting 12 hours ago: Savage Sands. The reported uptime puts the last restart at roughly 1 hours ago. 147 of 168 hours were up over the last 7 full days, 88% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Savage Sands run smoothly?
The last 48 hours average out at 115 server fps; it never dropped below 96. Buildings, deployables and everything else in the world pushed the entity count to 155,456. 4,128 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Savage Sands on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Savage Sands. To get in, your game needs the same protocol; Steam handles the update.
Where is Savage Sands located?
There is no region published on Savage Sands. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 89.43.208.247:28015 is the address.
Lists and filters
What do the server tags on Savage Sands mean?
Tags published by Savage Sands and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Savage Sands?
The Rust Player Stats lists that include Savage Sands are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on Savage Sands?
Size 5,000, seed 1411653045: that is the procedural map Savage Sands runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.
What are the rules and settings on Savage Sands?
The name of Savage Sands does not say what the gather rate is. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.
Population
What is the population on Savage Sands at the moment?
Last seen 12 hours ago, Savage Sands is offline right now. Averaged across seven days: 0 players. The high point: 2. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 2 players on average.
Where does Savage Sands sit in the rankings?
Ranked #6,903 on seven-day player hours, Savage Sands is in the top 31% of all ranked servers.
Wipe timing
What is the wipe schedule on Savage Sands?
There is no next wipe to predict for Savage Sands, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 14 hours ago.
What does wipe day look like on Savage Sands?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Connect
How do I join Savage Sands?
In the Rust console (F1) type client.connect 89.43.208.247:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.