Rust Player Stats
Live UTC 69,381 playing

Offline 89.68.214.165:28015 checked 20h ago

[DEV] Minigames

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#14,637top 66%
Last wipe20h agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list3 of 48 hours
hours it answered in the last two days
Standingtop 66%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75115:0016:0017:00Wiped Wed 28 Oct, 16:14 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:14 UTC20h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [DEV] Minigames online, and how reliable is it?

Down at the moment, [DEV] Minigames was last seen 20 hours ago. 2% of the time over the last 7 full days, which is 3 of 168 hours up. Rust Player Stats logged it for the first time on 19 October 2026.

Which Rust version is [DEV] Minigames on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at [DEV] Minigames. To get in, your game needs the same protocol; Steam handles the update.

Where is [DEV] Minigames located?

There is no region published on [DEV] Minigames. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 89.68.214.165:28015.

Tags

What do the server tags on [DEV] Minigames mean?

Tags published by [DEV] Minigames and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [DEV] Minigames?

You will find [DEV] Minigames on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What are the rules and settings on [DEV] Minigames?

The name of [DEV] Minigames does not say what the gather rate is. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.

Player counts

What is the population on [DEV] Minigames at the moment?

Last seen 20 hours ago, [DEV] Minigames is offline right now. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 15:00 UTC: 0 players on average.

Where does [DEV] Minigames sit in the rankings?

Player hours over seven days place [DEV] Minigames at #14,637, among the top 66% of ranked servers.

Wipe days

What is the wipe schedule on [DEV] Minigames?

To tell its rhythm, more of [DEV] Minigames's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 20 hours ago.

How to join

How do I join [DEV] Minigames?

In the Rust console (F1) type client.connect 89.68.214.165:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players The cap is 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.