Offline 89.93.3.136:12015 checked 2d ago
[DEV] Server
By the numbersMatch stats
against its 2 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC10d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC23d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC24d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC32d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [DEV] Server online, and how reliable is it?
[DEV] Server sits offline; 2 days 1 hours ago is when it was last seen. The last 7 full days put it at 40 of 168 hours up, 24% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Which Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at [DEV] Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is [DEV] Server located?
There is no region published on [DEV] Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 89.93.3.136:12015.
Server tags
What do the server tags on [DEV] Server mean?
Tags published by [DEV] Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include [DEV] Server?
You will find [DEV] Server on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on [DEV] Server?
A procedural map, generated by the game, is what [DEV] Server runs.
What are the rules and settings on [DEV] Server?
The name of [DEV] Server does not say what the gather rate is. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. Anti-cheat is on: VAC.
Live counts
What is the population on [DEV] Server at the moment?
Last seen 2 days 1 hours ago, [DEV] Server is offline right now. Seven days back gives an average of 0 players and a peak of 2.
Where does [DEV] Server sit in the rankings?
Player hours over seven days place [DEV] Server at #7,929, among the top 36% of ranked servers.
Wipe timing
What is the wipe schedule on [DEV] Server?
There is no next wipe to predict for [DEV] Server, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 1 hours ago.
What does wipe day look like on [DEV] Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. It fell below half by day 2.5 when it didn't hold.
How to join
How do I join [DEV] Server?
In the Rust console (F1) type client.connect 89.93.3.136:12015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.