Offline 90.185.0.204:28015 checked 32d ago
Local Test Server (No EAC / Tiny Map / Frozen AI)
By the numbersMatch stats
against its 2 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and how reliable is it?
Local Test Server (No EAC / Tiny Map / Frozen AI) sits offline; 32 days 13 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 24 September 2026.
Which Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) on?
On Windows, Local Test Server (No EAC / Tiny Map / Frozen AI) runs Rust network protocol 2633 and build 165217. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Local Test Server (No EAC / Tiny Map / Frozen AI) located?
Nothing on Local Test Server (No EAC / Tiny Map / Frozen AI) states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 90.185.0.204:28015 is the address.
Lists and filters
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
The game's server browser reads these tags from Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): The standard Rust survival rules apply here; mp2 (Max players): The cap is 2 slots; ts8 (Group limit): Teams cap at 8, the game default; v2633 (Protocol): To join, your game has to run protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Local Test Server (No EAC / Tiny Map / Frozen AI)?
These Rust Player Stats lists take Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) runs a map the game generates: procedural.
What are the rules and settings on Local Test Server (No EAC / Tiny Map / Frozen AI)?
No gather rate appears in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is off: VAC.
Live counts
How full is Local Test Server (No EAC / Tiny Map / Frozen AI) right now?
The board shows Local Test Server (No EAC / Tiny Map / Frozen AI) offline, last seen 32 days 13 hours ago.
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit in the rankings?
Player hours over seven days place Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, among the top 61% of ranked servers.
Wipe schedule
What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?
To tell its rhythm, more of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 33 days 14 hours ago is when its current world was made.
What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.
Joining the server
How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Press F1 in Rust, bring up the console and enter client.connect 90.185.0.204:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.