Rust Player Stats
Live UTC 51,557 playing

Online NA 91.229.114.2:28027 checked 9m ago

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

2x vanillamoddedcarbon
Players now0
Slots100
Full0%
7-day average1peak 5
Rank#3,312top 15% · #543 in NA
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak5
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps249
average over 48 hours; 60 or more is smooth
Standingtop 15%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC6d ago 4 – running 0
Sun 18 Oct, 03:24 UTC10d ago 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC23d ago 2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies online, and how reliable is it?

Right now TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is online. The reported uptime puts the last restart at roughly 13 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. On 5 October 2026, Rust Player Stats saw it for the first time.

Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run smoothly?

Averaging 249 server fps across the last 48 hours, it held a floor of 18. Buildings, deployables and everything else in the world pushed the entity count to 50,797. 2,404 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?

Linux carries Rust network protocol 2635 and build 168909 at TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies located?

Its NA tag places TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 91.229.114.2:28027 is the address.

Tags

What do the server tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser files it under North America are the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

You will find TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on the following Rust Player Stats lists: 2x Rust servers, Modded Rust servers, live, Rust servers with zombies and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Server rules

Which map is running on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs a game-generated procedural map: size 3,000, seed 987654. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The name says it: 2x gather on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.

Live counts

What is the population on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies at the moment?

The board shows TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies at 0 players, with 100 slots in total. Seven days back gives an average of 1 players and a peak of 5. Peak traffic in the last 48 hours landed at 05:00 UTC, averaging 2 players.

Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sit in the rankings?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sits at #3,312 for player hours in the past seven days — #543 in North America and inside the top 15% of every ranked server.

Wipe days

What is the wipe schedule on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

No next wipe can be predicted for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 6 days 4 hours ago is when its current world was made.

What does wipe day look like on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

At their busiest, its recent wipes drew 2 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Connect

How do I join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Press F1 in Rust, bring up the console and enter client.connect 91.229.114.2:28027. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://thelastofrust.com.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players The cap is 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.