Rust Player Stats
Live UTC 52,840 playing

Offline 91.235.145.236:28015 checked 2d ago

Rust Devblog 299 [No-Steam / Oxide]

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,344top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Rust Devblog 299 [No-Steam / Oxide] online, and how reliable is it?

Offline right now, with a last sighting 2 days ago: Rust Devblog 299 [No-Steam / Oxide]. 0% for the last 1 day, with 0 of 24 hours actually up. The first record Rust Player Stats has of it is 26 October 2026.

Which Rust version is Rust Devblog 299 [No-Steam / Oxide] on?

Windows carries Rust network protocol 2594 and build 128111 at Rust Devblog 299 [No-Steam / Oxide]. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Rust Devblog 299 [No-Steam / Oxide] located?

Nothing states a region for Rust Devblog 299 [No-Steam / Oxide], whose region code is eu2. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 91.235.145.236:28015 is the address.

Tags

What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?

Tags published by Rust Devblog 299 [No-Steam / Oxide] and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2594 (Protocol): Your game must be on protocol 2594 to get in; cs128111 (Build): It runs game build 128111; ptrak (Networking): RakNet handles the network here, the game's standard layer; $reu2 (Region code): Region code: eu2; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Rust Devblog 299 [No-Steam / Oxide]?

These Rust Player Stats lists take Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is running on Rust Devblog 299 [No-Steam / Oxide]?

A procedural map, generated by the game, is what Rust Devblog 299 [No-Steam / Oxide] runs.

What are the rules and settings on Rust Devblog 299 [No-Steam / Oxide]?

No gather rate appears in the name of Rust Devblog 299 [No-Steam / Oxide]. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is off, so Valve's anti-cheat is not watching.

Live counts

How full is Rust Devblog 299 [No-Steam / Oxide] right now?

The board shows Rust Devblog 299 [No-Steam / Oxide] offline, last seen 2 days ago. Averaged out across the past week, the count is 0 players.

Where does Rust Devblog 299 [No-Steam / Oxide] sit in the rankings?

The last seven days put Rust Devblog 299 [No-Steam / Oxide] at #15,344 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Devblog 299 [No-Steam / Oxide]?

To tell its rhythm, more of Rust Devblog 299 [No-Steam / Oxide]'s wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 12 hours ago is when its current world was made.

Connect

How do I join Rust Devblog 299 [No-Steam / Oxide]?

Console route: F1 in Rust, then client.connect 91.235.145.236:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2594
Protocol Your game must be on protocol 2594 to get in.
cs128111
Build It runs game build 128111.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$reu2
Region code Region code: eu2.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.