Rust Player Stats
Live UTC 72,496 playing

Online 91.240.74.124:28015 checked 15m ago

INTFO Rust | Procedural

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak 2
Rank#9,788top 44%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps46
average over 48 hours; 60 or more is smooth
Standingtop 44%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

FitnessServer performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW25d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC40d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC40d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is INTFO Rust | Procedural online, and how reliable is it?

Online now, INTFO Rust | Procedural is up. Going by the uptime it reports, the last restart came about 23 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. Rust Player Stats logged it for the first time on 16 September 2026.

Does INTFO Rust | Procedural run smoothly?

Averaging 46 server fps across the last 48 hours, it held a floor of 2. Up to 79,836 entities sat in the world, buildings and deployables included. Memory use reached 5,031 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is INTFO Rust | Procedural on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at INTFO Rust | Procedural. Steam updates your game for you, but the protocol has to match to join.

Where is INTFO Rust | Procedural located?

Its region code reads pol, and no region is published by INTFO Rust | Procedural. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 91.240.74.124:28015 is the address.

Tags

What do the server tags on INTFO Rust | Procedural mean?

The game's server browser reads these tags from INTFO Rust | Procedural: gmrust (Game mode): Rust survival as standard; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $rpol (Region code): Its region code is pol; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include INTFO Rust | Procedural?

These Rust Player Stats lists take INTFO Rust | Procedural: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on INTFO Rust | Procedural?

Size 3,500, seed 1573025114: that is the procedural map INTFO Rust | Procedural runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on INTFO Rust | Procedural?

Nothing in the name of INTFO Rust | Procedural states a gather rate. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is INTFO Rust | Procedural right now?

Out of 10 slots, 0 are taken on INTFO Rust | Procedural at this moment. Averaged across seven days: 0 players. The high point: 2. It drew its biggest crowd of the last 48 hours at 22:00 UTC: 2 players on average.

Where does INTFO Rust | Procedural sit in the rankings?

The last seven days put INTFO Rust | Procedural at #9,788 on player hours: top 44% of all ranked servers.

Wipe timing

What is the wipe schedule on INTFO Rust | Procedural?

There is no next wipe to predict for INTFO Rust | Procedural, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 24 days 13 hours ago, its current world was made.

What does wipe day look like on INTFO Rust | Procedural?

At their busiest, its recent wipes drew 1 players on average. 33 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2.5, it had fallen below half when it didn't hold.

Joining the server

How do I join INTFO Rust | Procedural?

Press F1 in Rust, bring up the console and enter client.connect 91.240.74.124:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://rust.intfo.ru.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$rpol
Region code Its region code is pol.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.