Rust Player Stats
Live UTC 102,993 playing

Online 91.99.37.118:28103 checked 10m ago

24HG | Rust | Main #1

moddedoxide
Players now2
Slots200
Full1%
7-day average1peak 6
Rank#3,217top 14%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 200 slots
Players now2
1% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak6
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 14%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC4d ago 3 – running 0
Thu 15 Oct, 19:14 UTC14d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC15d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC25d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC34d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is 24HG | Rust | Main #1 online, and how reliable is it?

The lights are on at 24HG | Rust | Main #1: online as you read this. About 3 days 21 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does 24HG | Rust | Main #1 run smoothly?

The last 48 hours average out at 60 server fps; it never dropped below 60. Up to 21,526 entities sat in the world, buildings and deployables included. 3,800 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is 24HG | Rust | Main #1 on?

Linux carries Rust network protocol 2635 and build 168909 at 24HG | Rust | Main #1. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is 24HG | Rust | Main #1 located?

There is no region published on 24HG | Rust | Main #1. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 91.99.37.118:28103 is the address.

Tags

What do the server tags on 24HG | Rust | Main #1 mean?

gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags 24HG | Rust | Main #1 publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include 24HG | Rust | Main #1?

You will find 24HG | Rust | Main #1 on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on 24HG | Rust | Main #1?

Size 4,000, seed 1337: that is the procedural map 24HG | Rust | Main #1 runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on 24HG | Rust | Main #1?

Nothing in the name of 24HG | Rust | Main #1 states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is 24HG | Rust | Main #1 right now?

2 of 200 slots are filled on 24HG | Rust | Main #1 right now. The seven-day average sits at 1 players; the peak reached 6. Peak traffic in the last 48 hours landed at 21:00 UTC, averaging 5 players.

Where does 24HG | Rust | Main #1 sit in the rankings?

Player hours over seven days place 24HG | Rust | Main #1 at #3,217, among the top 14% of ranked servers.

Wipe schedule

What is the wipe schedule on 24HG | Rust | Main #1?

There is no next wipe to predict for 24HG | Rust | Main #1, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 3 days 22 hours ago is when its current world was made.

What does wipe day look like on 24HG | Rust | Main #1?

The average busiest point of its recent wipes was 4 players. The crowd reached its peak 4 hours after the latest wipe. Half that peak was held until the next wipe in 33% of its recent wipes. It fell below half by day 4 when it didn't hold.

Joining the server

How do I join 24HG | Rust | Main #1?

Console route: F1 in Rust, then client.connect 91.99.37.118:28103. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://alpha.24hgaming.com/.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players It holds 200 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.