Rust Player Stats
Live UTC 54,071 playing

Online 92.238.195.246:28013 checked 10m ago

Damaged Gamers Creative

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#15,036top 68%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps55
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

02040608001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Damaged Gamers Creative online, and how reliable is it?

The lights are on at Damaged Gamers Creative: online as you read this. The reported uptime puts the last restart at roughly 2 days 22 hours ago. 74% of the time over the last 7 full days, which is 125 of 168 hours up. The first record Rust Player Stats has of it is 1 October 2026.

Does Damaged Gamers Creative run smoothly?

Averaging 55 server fps across the last 48 hours, it held a floor of 45. Buildings, deployables and everything else in the world pushed the entity count to 118,923. 4,249 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Damaged Gamers Creative on?

On Windows, Damaged Gamers Creative runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Damaged Gamers Creative located?

No region is published by Damaged Gamers Creative. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 92.238.195.246:28013.

Tags

What do the server tags on Damaged Gamers Creative mean?

The game's server browser reads these tags from Damaged Gamers Creative: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Damaged Gamers Creative?

These Rust Player Stats lists take Damaged Gamers Creative: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on Damaged Gamers Creative?

Damaged Gamers Creative runs a game-generated procedural map: size 4,500, seed 19782634. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Damaged Gamers Creative?

The name of Damaged Gamers Creative does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on Damaged Gamers Creative at the moment?

0 of 10 slots are filled on Damaged Gamers Creative right now. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 12:00 UTC, averaging 0 players.

Where does Damaged Gamers Creative sit in the rankings?

Ranked #15,036 on seven-day player hours, Damaged Gamers Creative is in the top 68% of all ranked servers.

Wipe timing

What is the wipe schedule on Damaged Gamers Creative?

The record holds too few of Damaged Gamers Creative's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 3 hours ago is when its current world was made.

How to join

How do I join Damaged Gamers Creative?

Press F1 in Rust, bring up the console and enter client.connect 92.238.195.246:28013. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players It holds 10 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.